Read about parallax and understand the properties of a viewpoint.
http://en.wikipedia.org/wiki/ParallaxThe basic idea:
Objects close to the view/camera move fast, objects further move slow.
In the examples given the camera moves, but the same is true for objects moving themselves.
I assume you are asking for an easy or automated way to achieve this.
A 3D program like MAX or Maya could work well.
AE def has a Z plane and camera allowing you to zoom and pan freely.
You can fake panning pretty quick and easily in Flash with tweening. --> panning is actually called crabbing in film, but whatever

Adjust the speeds of each layer accordingly.
Or you could code, or ask someone to code, a basic parallax setup to mess with.
It also helps to understand how actual camera shots work in films and stuff, so research that a bit.
A lot of whats done in stuff like this simulates ideas and concepts from that.
Or just take the basics of parallax and go crazy.
Make it up.
Best way to understand how to do this is to start doing it.
« Last Edit: April 02, 2015, 06:31:50 pm by PixelPiledriver »

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