AuthorTopic: [C+C][WIP] Skeleton Battle  (Read 8416 times)

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

[C+C][WIP] Skeleton Battle

on: March 27, 2015, 12:52:42 pm
Anatomy, gestures and composition are some of my weak points, so I'm using this piece to practice. No rendering yet. At the moment I'd mainly like feedback on the aforementioned qualities.



The warriors left leg seems wrong at the moment. I was intending for her to be standing more over the sparks, but now I think I need to move the light around the leg a bit. Other than that, I haven't really figured out what to do with the chest area. I put some leather straps there, but the whole area seems like it could do with reshaping before I start on any details.

Thanks!

Lastest:
« Last Edit: March 28, 2015, 12:24:30 pm by JoeCreates »

Offline cels

  • 0010
  • *
  • Posts: 380
  • Karma: +1/-0
    • http://pixeljoint.com/p/32715.htm
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #1 on: March 27, 2015, 01:56:49 pm
Anatomy and gestures are my weak points as well, but in terms of composition it does bother me that the sword is juuust partially out of view. I don't know if that's right or wrong though. Come to think of it, composition is another of my weak points.

i'm trying to make sense of what's going on though. At first I thought the skeleton was swinging a spear clockwise and there was some motion blur, just from the way the warrior is jumping out of the way. But then I started wondering if the spear was actually a scythe, about to be swung counter-clockwise. I guess it will be easier to see as you start refining it, but right now it's a bit hard to make sense of what kind of attack the warrior is jumping away from.

EDIT: Looks great by the way. Very cool atmosphere.
« Last Edit: March 27, 2015, 01:58:29 pm by cels »

Offline paste

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #2 on: March 27, 2015, 02:09:51 pm
i tried to draw a basic wire skeleton on the left character:



The biggest thing that seems out of place to me is the left arm. I think it would be much more natural to have a sort of arc from one hand to the other, going through the clavicle, kinda like this:



The neck is kind of long, too.

Also, from the layout and the direction she appears to be facing and moving, it seems like she's not so much leaping directly away from the attack as she is jumping sort of parallel to it. I'm guessing you want her to be more of the focus of the piece, so I would move the skeleton toward the foreground and have it face her, rather than have both of them face the viewer.

Overall, an exciting scene. Lots of movement.

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #3 on: March 27, 2015, 03:40:24 pm
@cels

The weapon definitely looks too scythe-like at the moment. I'm hoping it'll look like a glaive eventually.

@paste

Your skeleton seems completely different to what I'm intending (but it's difficult to tell without seeing a ribcage). This is what I'm intending for the chest and left arm. She's meant to be twisting away. The lump on the right of her chest I think was going to be some kind of fabric over the breast area. Should probably delete and ignore that until if got the pose right.



I'm hoping to give the impression that she was caught off-guard, such that she is having to twist away from the attack, rather than a clean directly away from it. I'd also like her hand to be moving out of the way of the attack. Left arm seem a bit too high, still. Pretty sure with that elbow position her arm would be snapped off, so I guess I'll try that bit again. :P

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: [C+C][WIP] Skeleton Battle

Reply #4 on: March 27, 2015, 05:02:37 pm
The cut-off arm bothers me a bit. You could always draw it bigger and crop it afterwards. But right now there is too much tension on the left side.

And when I look at the sword all I can see is a weird L shape. The hilt seems to be perpendicular to the blade.

« Last Edit: March 28, 2015, 12:53:51 am by Seiseki »

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #5 on: March 27, 2015, 05:28:32 pm
Here's a couple of changes. Moved the arm somewhere which I think is slightly more realistic anatomically, though the shape isn't quite as exciting.





I really don't like this position. I think perhaps what I actually need to do is move the head back so the shoulder can stay twitsed toward the back?
« Last Edit: March 27, 2015, 05:31:12 pm by JoeCreates »

Offline Friend

  • 0010
  • *
  • Posts: 288
  • Karma: +1/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #6 on: March 27, 2015, 05:39:05 pm
in the original it almost seemed like you were trying to depict something like her falling or dive-falling out of the way:

   


The recent edit is so much clearer, but there's a problem with the gesture...That is that the her gesture is not aligned with the skeleton.  Paste's last paragraph sums it up.  How could she be twisting away/dodging whatever if she is not even facing her foe?  I know you are trying to depict the face of the woman, but how you have established the perspective with the skeleton facing towards the viewpoint, you would have to draw the woman mostly with her back facing us to establish a connection with the skeleton and the scene.

As of now, it looks like she belongs on a 2d side scrolling environment since her gaze and gesture is so parallel to the viewpoint. 
« Last Edit: March 27, 2015, 05:43:46 pm by Friend »

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #7 on: March 27, 2015, 05:55:51 pm
My intention with her gaze is that she starts off looking where the glaive hits the ground, seeing as that is what she is dodging, but then she is also in the process of looking away from the sparks.

Offline cels

  • 0010
  • *
  • Posts: 380
  • Karma: +1/-0
    • http://pixeljoint.com/p/32715.htm
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #8 on: March 27, 2015, 09:47:54 pm
Although that's a hilarious gif, I don't think it's all that bad. And I agree with you, Joe. The latest edit is safer, but not quite as dynamic and exciting. You may be right that it would be better to move her head back, so you could still keep her shoulders pulled back as in the original. But pulling your shoulders and head back implies that you've trying to avoid someone hitting your head or chest, like Neo dodging a bullet in the matrix.

If you're trying to avoid a low blow towards your stomach or pelvis, it makes more sense to lunge your arms forward as you shoot your hips back.
(Couldn't really find a good example of this. I have no idea what I should google :P )

The direction you move your arms would depend on whether you're trying to move your head back or hips back, as you use your arms to get momentum.

I'm going to be quiet now. Like I said initially, I'm useless when it comes to anatomy, so I shouldn't giving advice. All I can say is whether I think something looks strange.
« Last Edit: March 27, 2015, 09:49:30 pm by cels »

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: [C+C][WIP] Skeleton Battle

Reply #9 on: March 28, 2015, 12:24:02 pm
I started rendering around the face to give a better impression of where the face is looking, moved the leg, and started adding some other details.



I think I need to vary the hues less overall. Thinking most red and yellow with only a touch of the armor color hinted at.
« Last Edit: March 28, 2015, 03:27:25 pm by JoeCreates »