I have a question and before I start, I would like to point out that this subject could easily turn into something negative. My main goal is to just share my view and hopefully have other people share their views, without necessarily fighting about who's right. And certainly, I hope to avoid ad hominem insults like "Who are you to talk?" or "Do u even dither, brah?"
Topic is "Winning at pixel art"... Where is the Charlie Sheen reference ?
Every time I produce something that doesn't get good feedback, it really burns at me. Sometimes, the negative emotion is my primary source of motivation, as I hate the feeling of defeat when something doesn't get the recognition I feel it deserves. To put it mildly, I am very puzzled when I see other artists who keep making art for years and years without any sort of public recognition and no one to compliment them on their progress. In my competitive mindset, I don't understand why they go on. I don't understand what drives them to keep sharing work without getting real recognition, when their work is sometimes ignored completely.
I would observe, for a start, that everyone -- and I do mean everyone -- likes their 'numbers to go up' -- there is some common human psychology that amounts to, as soon as you quantified X, more X is better (unless X is bad in which case less X is better). But not everyone's numbers come primarily from external validation.
Validation is actually a rather complex subject; without going too far into it, you can get validation out of virtually everything, including eg. rejection, disapproval., etc.
(think of the mindset 'they simply don't understand things on the level I do'. This is almost certainly wrong and immature, but I mention it as an example of a mental narrative that can lead to feeling grimly validated by surprising things like rejection and disapproval.)
I haven't really come up with a good solution for such things. It's tough.
Some artists would tell you, quite seriously, that their art is a journey of self-exploration. My appreciation of the meaning of that is not great, but I can see how it would lead to a great ability to persist regardless of external feedback.
In specific response to
Every time I produce something that doesn't get good feedback, it really burns at me. Sometimes, the negative emotion is my primary source of motivation, as I hate the feeling of defeat when something doesn't get the recognition I feel it deserves.
I have fits of this. I generally stave it off by reminding myself of "The War of Art" -- specifically "How to be miserable.". Small quote:
The artist committing himself to his calling has volunteered for hell, whether he knows it or not. He will be
dining for the duration on a diet of isolation, rejection,
self-doubt, despair, ridicule, contempt, and humiliation.
The artist must be like that Marine. He has to know how to
be miserable. He has to love being miserable. He has to take
pride in being more miserable than any soldier or swabbie or
jet jockey.
IOW you've gotta learn to love that feeling of defeat, because it is the feeling of progress. If you're feeling great about your work, you have probably previously progressed and have now hit a plateau.
Do any of you guys understand what I'm saying? Do you ever look at other people's art as competition and get annoyed if they get more recognition than you? Or is it as I fear - are you all much more mature, calm and confident than me?
I'd suggest strongly that being more mature means a person is better at ignoring those feelings, rather than not having them. They notice them but assign them low priority.
I feel annoyed when art I consider poor gets attention ahead of artwork I've done that I consider good. But I generally just use that to push myself into doing the next artwork.
(in general, I tend to think of competitiveness as 'shitty, antisocial behaviour', so I have a strong aversive reaction to competitive behaviour (that is, one-upmanship) in myself. No offense intended, it's purely supposed to give context for where I'm coming from here.)
Is your artistic mindset unsullied by childish competitiveness?
Hell no. I want to be the best. But I want to be the best on my own terms, not others'. IOW I'm competing against myself, that's the mindset I cultivate. Other people's art doesn't .. get points, it's on a different scale?
Hard to express, but my art gets points because I have enough context to, in theory, judge it accurately. Other people's art gets different types of points because my appreciation of it is so superficial in comparison.
Or in other words, there are not 'people who are simply better than me at lineart' -- there is a hidden parameter there. With the hidden parameter properly shown, there are 'people who are simply better than me at lineart -by my standards of lineart-'.
There are also 'people who are better than me at getting desirable attention for their art, by my standards of desirable attention'. Those people frustrate me, I will admit. I'm not sure whether I feel competitive about it, I have rather variable feelings about it (that match the love-hate relationship I have with 'attention'
.. well, I hope some of that is coherent rather than superficially-deep-sounding philosophizing
Comments on posts others have made while I was writing this:
Cyangmou: I stand behind Cyangmou's post. All of it. Extremely on-point and insightful.
32: Strongly agree with
I tend to be of the mindset that everyone else is wrong though Because I personally enjoy those works it manifests more as confusion than anger or frustration.
-- if you don't appreciate my art, that means our psychologies differ sufficiently. Which is pretty much a confusing fact that I have to accept to deal with people. Cyangmou's sexuality analogy is relevant here -- I don't really understand the psychological state 'being not bisexual' in other than a clinical sense, but that doesn't mean there is anything wrong with my sexuality or others, just that we're different.
While I was writing that, it occurred to me that my approach to art is very similar to programming. I'm making systems that are built on top of existing systems, for the consumption of other systems (commonly known as 'people'). If they don't work, that's my fault (but that is also mainly up to me, not you, to judge). If they don't work for you, maybe you don't understand them or maybe there is something wrong. If you can be clear about what that something is, I can take it on and fix it. If you can't, I try to shrug and move on -- your feedback is too indefinite to be worried about.
( a lot of programming philosophy is very relevant to art imo: YAGNI, release early and often, premature optimization is the root of all evil, explicit is better than implicit..)
Alex: yeah, it's really really hard to get any people at all who give half decent critique on a hugboxy site like DA. Or at all. Critique is hard.
I used to be bothered by incompetent drawers and their fans.. But I have come to view trying to correct such behaviour as irresponsible. People won't be taught until they have resolved to themselves that the way they are doing things is definitely inadequate. Until then, you are just like, poking and saying 'Hey. Hey, stop that'. It feels good / justified on some level, but it's not productive (and it's reducing time you could be using to actually make awesome things)