AuthorTopic: [C+C] Hmm cape animation is harder than I thought, but here's something  (Read 4559 times)

Offline mzn528

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Hey guys!

Little running animation with cape. The cape animation is surprisingly more complicated than I thought, I gave it a shot and here's the result.



Any comment or good resource on making this smoother..?

Thank you all so much!
Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline Rosier

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http://www.pixeljoint.com/pixelart/31255.htm

http://spritedatabase.net/file/146

Strider's is more of a scarf, but the same kind of idea.  Basically make it flow more, right now it's like it's made of something really heavy.


The shield could also use a bit more motion back and forth, but that can wait.

Offline mzn528

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http://www.pixeljoint.com/pixelart/31255.htm

http://spritedatabase.net/file/146

Strider's is more of a scarf, but the same kind of idea.  Basically make it flow more, right now it's like it's made of something really heavy.


The shield could also use a bit more motion back and forth, but that can wait.

Thanks for the reply Rosier! The resources are really helpful (that PJ animation is too sexy gah)! When you say flow more, were you suggesting making it flow higher (more curves, for the lack of better words)?

And the shield, I meant to make it look like he's guarding what's in front of him even when he's running. When you say more motion did you mean more arm movement?
Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline Rosier

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http://www.pixeljoint.com/pixelart/31255.htm

http://spritedatabase.net/file/146

Strider's is more of a scarf, but the same kind of idea.  Basically make it flow more, right now it's like it's made of something really heavy.


The shield could also use a bit more motion back and forth, but that can wait.

Thanks for the reply Rosier! The resources are really helpful (that PJ animation is too sexy gah)! When you say flow more, were you suggesting making it flow higher (more curves, for the lack of better words)?

And the shield, I meant to make it look like he's guarding what's in front of him even when he's running. When you say more motion did you mean more arm movement?

Right now the cape looks like it's magnetized to the ground or something.  If it's made of cloth and he's running at a decent speed, it should be a bit more in the air, billowing rather than staying mostly static.  It should be that smooth of a line at the highest point.  More curves would definitely help.

As for the shield, even if he were trying to keep it level, there's little chance such a big shield completely stable.  It should wobble or turn slightly, more like the sword.

Offline mzn528

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http://www.pixeljoint.com/pixelart/31255.htm

http://spritedatabase.net/file/146

Strider's is more of a scarf, but the same kind of idea.  Basically make it flow more, right now it's like it's made of something really heavy.


The shield could also use a bit more motion back and forth, but that can wait.

Thanks for the reply Rosier! The resources are really helpful (that PJ animation is too sexy gah)! When you say flow more, were you suggesting making it flow higher (more curves, for the lack of better words)?

And the shield, I meant to make it look like he's guarding what's in front of him even when he's running. When you say more motion did you mean more arm movement?

Right now the cape looks like it's magnetized to the ground or something.  If it's made of cloth and he's running at a decent speed, it should be a bit more in the air, billowing rather than staying mostly static.  It should be that smooth of a line at the highest point.  More curves would definitely help.

As for the shield, even if he were trying to keep it level, there's little chance such a big shield completely stable.  It should wobble or turn slightly, more like the sword.

Got it, thanks a lot Rosier! I will keeping working on it and make it smoother!
Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline hawken

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basically if you want a good loop of cloth animation, imagine two basketballs moving under the cloth, when the first one leaves the cloth it gets replaced at the start, something like this:

twitter: https://twitter.com/hawkun
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Offline Kazuya Mochu

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what hawken said, plus move the red ball up and down with the shoulders of your character
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Conzeit

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you could also use making the balls larger as they go out....