AuthorTopic: (C + C) Naturally Three Headed  (Read 7359 times)

Offline Cyangmou

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Re: (C + C) Naturally Three Headed

Reply #10 on: March 15, 2015, 12:45:40 am
two things you need to work on

1) material - google some reference images for slime and look how the speculars and the semi transparency works

2) character - try to give the sprite personality - you have 3 heads, make them interact somehow, give hints about their personality, try to turn it something interesting and fun to look at.

"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline Pinux

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Re: (C + C) Naturally Three Headed

Reply #11 on: March 15, 2015, 01:53:55 am
two things you need to work on

1) material - google some reference images for slime and look how the speculars and the semi transparency works

2) character - try to give the sprite personality - you have 3 heads, make them interact somehow, give hints about their personality, try to turn it something interesting and fun to look at.



First off Wow! and um thank you Ill look at more at references more often

Offline yaomon17

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Re: (C + C) Naturally Three Headed

Reply #12 on: March 15, 2015, 06:27:49 am
http://wayofthepixel.net/index.php?topic=15380.20
Here is an old thread that might be worth reading. Basically up the contrast a lot more to make it look like slime.

Offline Decroded

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Re: (C + C) Naturally Three Headed

Reply #13 on: March 15, 2015, 07:48:33 am
some experimental texturing.
i had the same idea to add a bit of character to the faces though i didn't want to change too much and keep it fairly close to the original.



« Last Edit: March 15, 2015, 07:51:10 am by Decroded »

Offline Pinux

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Re: (C + C) Naturally Three Headed

Reply #14 on: March 15, 2015, 05:48:48 pm
http://wayofthepixel.net/index.php?topic=15380.20
Here is an old thread that might be worth reading. Basically up the contrast a lot more to make it look like slime.
I looked at the slimes and they are pretty good

Offline Pinux

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Re: (C + C) Naturally Three Headed

Reply #15 on: March 15, 2015, 05:50:29 pm
some experimental texturing.
i had the same idea to add a bit of character to the faces though i didn't want to change too much and keep it fairly close to the original.


That is pretty good, But should I add more detail for the slime?

Offline Decroded

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Re: (C + C) Naturally Three Headed

Reply #16 on: March 16, 2015, 11:58:33 am
some tired ramblings...

there's different types of "slime" material.
u have see-through jelly type like this little guy i did.
u have heavier, more opaque moss-type slime like the my edit.
then there's somewhere in-between like cyangmou did.

at this scale i think its pretty difficult to add texture detail like i did and ALSO make it a clear jelly so i opted for all detail.
but maybe its less likely a jelly substance would make detailed shapes like this anyway.

it also depends on ur usage...if ur going to animate him doing all sorts of things for example then this much detail is much more difficult to work with.

so i'd say consider ur material and work from there.
looking again at ur original design i think he looks like a very simple jelly type guy so it depends if u want to keep him like that or what.

Offline Pinux

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Re: (C + C) Naturally Three Headed

Reply #17 on: March 16, 2015, 07:48:12 pm
some tired ramblings...

there's different types of "slime" material.
u have see-through jelly type like this little guy i did.
u have heavier, more opaque moss-type slime like the my edit.
then there's somewhere in-between like cyangmou did.

at this scale i think its pretty difficult to add texture detail like i did and ALSO make it a clear jelly so i opted for all detail.
but maybe its less likely a jelly substance would make detailed shapes like this anyway.

it also depends on ur usage...if ur going to animate him doing all sorts of things for example then this much detail is much more difficult to work with.

so i'd say consider ur material and work from there.
looking again at ur original design i think he looks like a very simple jelly type guy so it depends if u want to keep him like that or what.
 
I was just drawing if you want to know the uasge for it but also to improve my skills

Offline Decroded

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Re: (C + C) Naturally Three Headed

Reply #18 on: March 16, 2015, 10:33:51 pm
for the kind of texturing in edit 2, try to refrain from using the darkest shade in areas where the light is hitting.
like top of the body where u have more light, u don't need such a dark shadow.
this helps to smooth out the texture.

Offline Pinux

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Re: (C + C) Naturally Three Headed

Reply #19 on: March 17, 2015, 12:14:05 am
for the kind of texturing in edit 2, try to refrain from using the darkest shade in areas where the light is hitting.
like top of the body where u have more light, u don't need such a dark shadow.
this helps to smooth out the texture.
So where it has dark shaded should I make them lighter? or very light? I also feel like the head on the far left looks like slime
« Last Edit: March 17, 2015, 12:35:25 am by Pinux »