AuthorTopic: [WIP] 4bit RPG Tiles and Sprites  (Read 6625 times)

Offline StarRaven

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[WIP] 4bit RPG Tiles and Sprites

on: March 09, 2015, 01:54:25 am
I've reached that point where I've been staring at it for too long to be objective about it, haha! :lol: I'd be grateful for any critique.

Mockup:

I'm specifically unsure about the tall furniture like the bookcase and wardrobe. They look really thick. Is it worth it to save a tile and keep them as they are or should I put them on a diet?

Palette:

There's no other restrictions, I just pixelled a bit of a project with this 16-color palette a year or two ago (I stole a couple of these tiles from it, most notably the rug) and loved working with the limit. I'd love to improve it if I can but it's working pretty well for me so far.

Thanks for your time!
« Last Edit: March 11, 2015, 09:56:14 am by StarRaven »

Offline Kazuya Mochu

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Re: [WIP] 4bit RPG Tiles

Reply #1 on: March 09, 2015, 09:18:33 am
This is lovely. I love the palette.
Personally I think the brick texture is a bit too strong but its hard to make it more faint without having to create a bunch more tiles

how big is each tile? Cause you could go half with the wardrobe thickness.
Image size doesn't matter! It's what you do with your pixels that counts!

Offline rikfuzz

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Re: [WIP] 4bit RPG Tiles

Reply #2 on: March 09, 2015, 09:35:55 am
Looks super cute, lovely colours.

I always do the shadows like this in the corner:


Lighting seems slightly more consistent to me that way.

Offline CelioHogane

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Re: [WIP] 4bit RPG Tiles

Reply #3 on: March 09, 2015, 12:05:10 pm
Looks super cute, lovely colours.

I always do the shadows like this in the corner:


Lighting seems slightly more consistent to me that way.

Yes, basically the same for me, is a false sensation of real shadows.

Offline Angelonias

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Re: [WIP] 4bit RPG Tiles

Reply #4 on: March 09, 2015, 12:21:51 pm
Great work, it looks really cute! But i have a question.. I can't understand the logic behind the shadows. All the shadows's direction is to the right, that means that the light comes from the left. How that's works? I am not saying you do this the wrong way, maybe you do. I am just wondering.

Offline StarRaven

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Re: [WIP] 4bit RPG Tiles

Reply #5 on: March 09, 2015, 12:31:54 pm
How would you make the bricks fainter by using more tiles? They're definitely pretty strong, so I'd love to hear another way of doing them. Maybe I'll just do the brick corners and imply the shapes. I'll see what that looks like, and try some more colors.

The tiles are 16x16! So using whole 16x16 tiles for the tops of the furniture means I can share them between all the pieces. Still, they do look too big, don't they? Yeah, they look too big. I'm gonna change it.

The shadow direction is supposed to be coming from more like the front left, I guess? I dunno, it was just easier that way, but I guess it's a bit lazy. It only needs the one transition tile on the floor, though! I do like the way Rikfuzz did it, though! I don't know why I didn't think of that. Maybe I'll try that instead. :D

Thanks for the critique so far!

Progress:

I lightened the cool grey and darkened the warm one.
>>
« Last Edit: March 09, 2015, 02:15:11 pm by StarRaven »

Offline Kazuya Mochu

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Re: [WIP] 4bit RPG Tiles

Reply #6 on: March 09, 2015, 04:33:30 pm
A way to make the bricks a little more faint would be to make each block larger. that way there would be more bright color per area.

here's an attempt at an edit. It might mess up your tileset, so...

Image size doesn't matter! It's what you do with your pixels that counts!

Offline CelioHogane

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Re: [WIP] 4bit RPG Tiles

Reply #7 on: March 10, 2015, 10:41:52 pm
Hmm, i don't know, i think the little bricks feels actually pretty original and cute...

Offline StarRaven

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Re: [WIP] 4bit RPG Tiles

Reply #8 on: March 11, 2015, 02:33:58 am
Thanks for the edit! I think the big bricks look like they might belong in... like a castle or something, you know? Not quite what I'm going for with this, but I'll keep it in mind for other stuff. I think adjusting the colors worked okay. This is the current WIP:

(Haha; I wanted to try a couple different colors of that rug. I forgot I left them all in there.) After comparing the size of the sprite, the 1/2-width furniture was way too skinny. I think I've reached about the right size. I think it's looking pretty solid now, so I'll work on a couple of sprites while I continue to refine the tiles. Here's the progress on that:


For the record, I did try some other colors on the walls to see how they'd look:


SPLAT.

The first frame can be used for a "low HP" sprite. Might be too close to side-view.
« Last Edit: March 11, 2015, 09:58:45 am by StarRaven »

Offline Angelonias

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Re: [WIP] 4bit RPG Tiles and Sprites

Reply #9 on: March 12, 2015, 09:40:37 pm
I like this.. very nice work. I love the colors!