Well, you certainly captured the attitude well there, and the hood is a definite improvement.
You do have some problematic pixel clusters there. Helm and others discuss what kind of clusters are problematic over
here, but to be specific:
* You have a number of pixels that are stranded (ie. there are no adjacent pixels of the same color). This generally comes across as visual noise.
* You have L-shaped clusters in your outline. L-shaped clusters are usually best avoided except on mechanical objects that you want to look angular -- they add 'chunkiness' to the area.
Here's a quick edit that removes some of them:

BTW, the transparency on your version is kind of messed up -- you seem to have a number of pixels with low opacity. These show up on the shoulder and the top of the hood. You also have some extra colors: there are 2 bright skin shades, 3 'mid' skin shades, and 2 'dark' skin shades (so you're using 7 colors even though it only looks like 3)