So I've recently decided to take a stab at making sprites again, and thought it would be fun to try doing things in a higher resolution. After looking through a few tutorials, I decided to sketch out a character, scan it, and turn it into a sprite in GIMP.
A long time ago, I was working on an AGS game called
No One Likes You (NOLY). The data all got lost in a hard drive crash, so I ended up giving up for a very long time. Every now and then, I'll take another stab at developing the main character and visual style. In the past, the main character has looked like this:

Now, the main character looks like this, in a much higher resolution. I feel that the style is a lot more unique. I ended up experimenting with dithering, shading techniques, and venturing into a visual style that I haven't tried before. The character is being made with a 640x400 resolution in mind; normally I'm used to doing something in 320x200, which is more in line with the visual styles of King's Quest or Quest for Glory.
1x

Zoomed in:

A few things I'm thinking about adjusting, but not totally sure about:
- The arm on the left side of the sprite seems a little strange
- His eyeliner could probably use some evening out.
- Maybe his eye shapes could be adjusted to match a little more?
- Adjust some of the darker dithering on the right side of the face?