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The Retro RPG Challenge 2

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Peppermint Pig:
Hey everybody, this week we're carrying on the GBC based RPG challenge!

There are several goals here!

1. Create at least 4 monster battle sprites/images. The requirements are the same as the last time: You can only use up to 4 colors per tile and a maximum of eight 4 color palettes. These are SPRITES, not Tiles, so one color will always be transparent, which in other words will mean white, so you could make use of it! Your sprites cannot be larger than 48x48. If you want to create a hero for the battle scene, you're welcome to do that, though it's not obligatory!

2. Create an overworld hero (if you haven't done so in the last challenge), and at least 2 overworld sprites to represent any of the monsters you've created. You must create at least a 2 frame walking animation of each at 8x8 or 16x16 in size. For an additional challenge, create 4 facings for the overworld sprites!

3. create at least one visual effect, such as magic. This effect can only use 1 palette and must be treated like a sprite (1 color is transparent), but it can be any size and of any number of frames.

Like last time, you can work with one partner. Perhaps someone wants to design the sprite outlines, and another person would like to color them! Feel free to get collaborative in this challenge!

Here are some samples!!!

Dragon Warrior III GBC:


Dragon Warrior Monsters 2, Tara's Adventure:


Lufia, The Legend Returns:


I will be acquiring animation samples very soon, as well as more samples in general, so please feel free to start the static portions of this activity!

Darion:
How many colors can the interface be? Also, can we animate the monsters?

Peppermint Pig:
The interface can be treated like tiles or sprites, though most games tend to use some font set so they need  room, and simplicity to clearly display information.

As for animating the monsters, that's fine!

flaber:
you said that when animating it has to be atleast 2 frames. Whats the maximum?

Also, are there specific colours that we pick from? Does GBC have specific colours we need?

Pawige:
I believe the answer to the color choice question was answered by Ptoing in part 1, you should have to use 15bit but that seems to be a pretty rare color-depth (I.E., not supported by many programs), so it's probably not quite worth the effort. I've actually had that exact problem developing for 15 bit cell-phones.

Overworld sprite:

Battle sprite for enemy:

The rest are in production still.

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