AuthorTopic: C&C for starrmazer art.  (Read 13734 times)

Offline PsylentKnight

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Re: C&C for starrmazer art.

Reply #10 on: February 24, 2015, 08:23:09 pm
I don't like the black outlines on the original at all, so I think you've improved greatly in that regard. I really like how exaggerated everyone's heads are when they talk. But I do like how the original one looks busier. I think that you should at least put some silhouettes in the foreground.

As an aside, it kinda looks like that guy playing the arcade is masturbating.  :lol:
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Offline cels

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Re: C&C for starrmazer art.

Reply #11 on: February 25, 2015, 01:30:35 am
I personally like both styles. And I may be wrong about this, but I feel that your work often has less hard outlines and highlights and relies more on contrast between large clusters and bigger fields of colour. I sort of feel like that's your style, and it works very well in this piece, as in others.

This piece is a good example.
http://www.pixeljoint.com/pixelart/92604.htm

I feel like there's so many places most pixel artists would add more dark outlines and/or bright highlights. I'm fairly sure I would have known this was yours without looking at who uploaded it.

So keep developing your style, I say. It works well here, as it does in your other pixel art.

Offline lachrymose

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Re: C&C for starrmazer art.

Reply #12 on: February 25, 2015, 01:37:19 am
Kinda leaning towards the first artists rendition.

Offline Cyangmou

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Re: C&C for starrmazer art.

Reply #13 on: February 25, 2015, 09:18:42 am
-missing the foreground people in the animated one.
-Not sure what the black cluster at the top left is supposed to be (if it's a light like the others it's perspectivically incorrect)
-Also there appears a visual tangen tin both renditions - it's how the purple light in the middle interacts with the clear cut 45° line of the green light from the bar

Slimo def. is nicer in the newest rendition
guy left to him looks anatomical off in the newest rendition
Bricks outline could be toned down by a value of 10-20% in the newer rendition

All in all really great work, so just minor nitpicks which caught my attention.
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Offline neofotistou

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Re: C&C for starrmazer art.

Reply #14 on: February 25, 2015, 09:51:23 am
Thank you everyone.

So all in all, black outlines around and inside the sprites are missed by some. And of course more people in the shot.
My immediate concern is this: Do the lack of black outlines make the new rendition less adult, less "anime"?



Offline Kazuya Mochu

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Re: C&C for starrmazer art.

Reply #15 on: February 25, 2015, 09:57:32 am
wait wait! if you are going to add outlines PLEASE don't make them jagged like that!
Image size doesn't matter! It's what you do with your pixels that counts!

Offline neofotistou

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Re: C&C for starrmazer art.

Reply #16 on: February 25, 2015, 10:04:31 am
Some jagginess is inevitable, when you have to outline the whole sprite. But yes this is sloppy work just to get an opinion on whether losing the outlines is good or bad.

Offline Kazuya Mochu

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Re: C&C for starrmazer art.

Reply #17 on: February 25, 2015, 10:18:13 am
I guess I mean more like double corner pixels. Those are the devil's work

here's what I mean: Yours, double pixels, my fix

Image size doesn't matter! It's what you do with your pixels that counts!

Offline neofotistou

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Re: C&C for starrmazer art.

Reply #18 on: February 25, 2015, 10:29:35 am
yes, but my question is do you prefer your corrected version, or the no-outline version?

Offline neofotistou

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Re: C&C for starrmazer art.

Reply #19 on: February 25, 2015, 10:30:43 am
And to be even more specific.

or

« Last Edit: February 25, 2015, 10:45:08 am by neofotistou »