Thanks for the crits, peepz.
I got rid of the dithering on the hill, adding the czunky style to it as well. Tried to emphasize the fact that the vertical part could be jumped on/over. (If this were a game, you'd be able to go further to the left and then turn around and come back to this scene by way of the top part of the hill.)
Added a color, fixed up the enemybar and GUI, adding a reload meter. I think it looks like a manilla folder now, though.
Thanks for pointing out the arm thing on the enemies, Frychiko. I'll fix it if I make them actual (moving) sprites.
I'd like to see the main character with more variable colors because at the moment he looks like a bronze statue.
If this were a game, in addition to removing his helmet, different suit upgrades would bring the color variance needed, methinks.
How about giving the main character one or two of those highlights to make him pop out a bit more?
What do you mean? He has yellow hilights.
...and that lake/river type thing going on in the background behind the main characters head.
That was bothering me too, so I got rid of it. But the far plains seemed to be kind of empty to me, so...?
Again, thx 4 tha C's.