AuthorTopic: Making a square looking fantasy city.  (Read 5090 times)

Offline CelioHogane

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Making a square looking fantasy city.

on: February 21, 2015, 07:40:59 pm
hello fellows, i will start to show here the progress i will be doing in this city desing.

(Update) im searching a style similar to

Obviusly i accept every criticism i get, since well, that did make me make a wall that looked like an actuall wall XD



Right now before keep going im trying to search for a color for the city, because i want to make a city that looks a prosper city, but i don't want to just make the tipical rpg city. (and yes the black one is not for real, and the purple is the base color im using to draw [Tough they kind of look pretty cool...])

« Last Edit: February 23, 2015, 01:34:45 pm by CelioHogane »

Offline Kazuya Mochu

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Re: Making a tile for a pseudo-medieval city

Reply #1 on: February 22, 2015, 01:37:22 am
I like the top one. its a nice hue, but the most important is the level of contrast. you want your characters to stand out, so you are safer keeping from using really contrasting shades.
Still, I'm not use I'd use a bright shade in between the bricks, given that this is pseudo-medieval, so I'm thinking stone blocks piled onto eachother. Maybe a darker color than the bricks?
Image size doesn't matter! It's what you do with your pixels that counts!

Offline CelioHogane

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Re: Making a tile for a pseudo-medieval city

Reply #2 on: February 22, 2015, 03:11:12 am
Yes, the blueish and the black are interesting colors, tough they don't work with the idea of the world, so i guess they will wait untill they are needed  :)

I followeed your advice and yeah, they look better now, i don't know why i make it diferent in the first place (because um dumb, DUH)

Whatever, now im trying to decide between using a dark one or a light one:



I was just thinking, do they look so much desertic? because that is not what i want.

Offline CelioHogane

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Re: Making a tile for a pseudo-medieval city

Reply #3 on: February 22, 2015, 11:22:26 pm
A little update, now that i had a wall im starting to see how to make good looking houses (ignore the shadows, they are just a visual help)


im not sure if that top look to shiny  (Except 3)

So, any opinion?

Offline TileTamer

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Re: Making a tile for a pseudo-medieval city

Reply #4 on: February 22, 2015, 11:46:33 pm
i think the roof of 1 and 3 looks really good  :y:
3 is prob. my fav

Offline Decroded

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Re: Making a tile for a pseudo-medieval city

Reply #5 on: February 23, 2015, 01:28:15 am
hello fellows, i will start to show here the progress i will be doing in this city desing.

Obviusly i accept every criticism i get, since well, that did make me make a wall that looked like an actuall wall XD



Right now before keep going im trying to search for a color for the city, because i want to make a city that looks a prosper city, but i don't want to just make the tipical rpg city. (and yes the black one is not for real, and the purple is the base color im using to draw [Tough they kind of look pretty cool...])
bottom right colour is interesting.
but actually u might want to make 2 or 3 different colour sets for different buildings, this way things look less repetitive.
also consider adding some more interesting structurural shapes instead of all square boxes

Offline CelioHogane

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Re: Making a tile for a pseudo-medieval city

Reply #6 on: February 23, 2015, 02:06:31 am
bottom right colour is interesting.
but actually u might want to make 2 or 3 different colour sets for different buildings, this way things look less repetitive.
also consider adding some more interesting structurural shapes instead of all square boxes

yes bottom right is interesting, but it was not the kind of feeling i wanted on them. (Still im probably going to use it in a diferent way)

And yes i will make a diferent kind of color, but i will use one as the base.

And about structural interest, i will try but i want to get the square feeling to it, because i was searching a similar feeling Jerusalem had.

So yeah, thanks for all the advices.

Offline CelioHogane

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Re: Making a square looking fantasy city.

Reply #7 on: February 25, 2015, 12:48:07 am
Ok, yesterday touched a bit the 1 and the 3 and i made a kind of good looking one:


So i started to make some windows, and since i was unable to decide between arched ones and squared ones... Welp, lets do all.


And yes, i know pretty much the 70% of them will fall down in reallity, but im not sure of how to make it better in a 16x16 tile XD

Offline Decroded

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Re: Making a tile for a pseudo-medieval city

Reply #8 on: February 25, 2015, 08:40:46 am
I was just thinking, do they look so much desertic? because that is not what i want.
Quote
i was searching a similar feeling Jerusalem had http://www.greatcommission.com/israel/JerusalemArabSection.jpg

que?  ???

Offline Kazuya Mochu

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Re: Making a square looking fantasy city.

Reply #9 on: February 25, 2015, 09:22:52 am
if you notice the bulk of the building, the walls, you can see you've put a highlight on the left edge and on the front edge. but on the roof tiles you've put the highlight on the right. that might be a bit confusing
Image size doesn't matter! It's what you do with your pixels that counts!