32: I'm glad to read that
I'm pretty happy with the snowy trees too. Concerning the question mark box... well, I wanted it to stand out because it's where the hidden items will be, and I thought it was important for it to be very visible. Also, it's supposed to be yellow, and I don't know which other color in the palette could work in this case. So I don't think I'll change it, for the moment. I'll keep thinking about it, though, and I'll make sure to fix all the rest of things you've mentioned. Thanks for the tips!
I'm letting the tileset rest for a bit and working on the game worldmaps instead.
(Light World - Dark World)
The tiles are 8x8px each and I've limited myself to only 4 palettes (which you can find at the top right corner of the pictures). The idea is also to use as few different tiles as possible. The red and white thing is a circus tent. The triangle is supposed to be a pyramid. Each tile will be linked to a small square playable map in the overworld.
The current place you're at will be highlighted with a red square box and the textbox at the bottom is where the name and coordinates will appear, like this:
I've been working on these two on and off for weeks and I quite like the current result, but I still would like some external opinion to make sure they're the best they can be. This style is
very different to what I'm used to, even more so than the normal tilesets, and small tiles are
hard (but fun, definitely fun).