AuthorTopic: Hyper Light Drifter Esque Animations  (Read 7838 times)

Offline Rosier

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Re: Hyper Light Drifter Esque Animations

Reply #10 on: February 06, 2015, 10:27:00 pm
Great job,

I noticed that you made the scythe look like it was growing to create depth of field, how did you do this without losing the shape?

A lot of scribbling a crescent shape, erasing, and redoing. :p

I stared at the end result and how well it meshed with the rest of the scythe shapes a million times for each frame and waited until it followed the curve.


Very well done. Not going to lie, I learned a lot just from this one thread xD.  I wasn't sure how to emphasize quick motions (like swinging a sword). Now I get it :D

I actually wasn't either.  One of the main problems with my earlier animations was basically too many unnecessary frames.






This really hammers it in.

Offline Conzeit

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Re: Hyper Light Drifter Esque Animations

Reply #11 on: February 10, 2015, 08:17:14 pm
I've probably insinuated this a gazillion times, but since you found PPD's framecutting helpful, I thought I'd visually add that exageration of the parts that he emphasized with his framecutting (the buildup and overshooting after the movement is over is also a good thing).

didnt have much time so I only did the first link slash

your original pacing


PPD pacing


CZ exageration


hope it is of some help!
« Last Edit: February 17, 2015, 01:38:50 am by Conceit »