AuthorTopic: Fighting Girl  (Read 10862 times)

Offline Iceaxe

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Fighting Girl

on: February 07, 2015, 06:03:44 am
Hey all!

Just joined this awesome looking community and been seeing a lot of cool stuff!  :)
I've been doing pixel art here and there for a little while and just started building a fighting game (baby steps).
This is my first piece for the game and was looking for some feedback on it.

Here she is:


Let me know what you think!  ;D

Most Recent:
« Last Edit: March 13, 2015, 04:06:21 am by Iceaxe »

Offline Iceaxe

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Fighting Girl Progress

Reply #1 on: February 12, 2015, 09:35:37 am
Hey everyone!

I've made a little progress on my red haired chick and have somewhat finished her advancing animation. By advancing i mean jumping forward as the game is meant for iOS and swiping to move makes more sense than having an on screen joystick (which makes little to no sense). Anyway, critiques are much welcome! I have some doubts about the last couple frames of her jumping.

Also try not to be too distracted by her idling so quickly. I don't have software at the moment for setting individual frame lengths and her jump should be faster than her idle in reality.

Offline wzl

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Re: Fighting Girl Progress

Reply #2 on: February 12, 2015, 10:16:37 am
swiping for movement sounds like a bad idea to me, even tapping would probably be to awkward to use. If you want to cover a certain distance, swiping several times would overburden the user in most cases, unless you only move 2-3 steps at a time.

Offline Iceaxe

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Re: Fighting Girl

Reply #3 on: February 12, 2015, 02:40:36 pm
Well given that it's a fighting game one or two swipes would normally be enough to get your close enough or far enough from the other player. There will also be more than one means of traversing the battlefield, but despite all that, it is still at an early stage of development so I'll test a few things out before setting anything in stone. But thanks for the suggestion, I was leaning more towards having a larger map just to be a little bit different but now that you mention it, it might not be such a great idea.

Anyways! Leaving game design on the sidelines, any suggestions by anyone to the shapes, colors and flow of animation would be much appreciated.  ;D

Offline mzn528

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Re: Fighting Girl

Reply #4 on: February 12, 2015, 05:44:20 pm
Hey Iceaxe!

First of all nice animation, I like your character and the bright tone of colors!

One thing though, her right foot/leg is in a really awkward position and the foot specifically is constantly pointing to the left even when she jumps. If I am seeing the stance correctly, her foot should be pointing to the screen or slightly to the right. Hard for me to describe, but if you tried to act out the movement she is doing you will know what I mean.

Other than that I think it is a great animation! Can't wait to see the other ones!
Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline Iceaxe

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Re: Fighting Girl

Reply #5 on: February 12, 2015, 05:49:54 pm
Hey mzn thanks for the heads up! Unfortunately I think I've been looking at her too long to see what you mean.  :blind: Do you mean HER right foot (on the left) or HER left foot (on the right)?

Offline mzn528

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Re: Fighting Girl

Reply #6 on: February 12, 2015, 05:56:01 pm
Hey mzn thanks for the heads up! Unfortunately I think I've been looking at her too long to see what you mean.  :blind: Do you mean HER right foot (on the left) or HER left foot (on the right)?

Ok I suck at explaining, here's a pic really quick (my handwriting sucks I know):

Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline Iceaxe

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Re: Fighting Girl

Reply #7 on: February 12, 2015, 06:07:17 pm
Brilliant illustration! Thanks for pointing that out.

I think I was going for her having quite a wide stance but probably got a bit carried away. A bit like this:

I'll have a play and see what I can do about her clown stance. Might just need to chop her toes off.

Offline mzn528

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Re: Fighting Girl

Reply #8 on: February 12, 2015, 06:13:12 pm
Brilliant illustration! Thanks for pointing that out.

I think I was going for her having quite a wide stance but probably got a bit carried away. A bit like this:

I'll have a play and see what I can do about her clown stance. Might just need to chop her toes off.

Haha cruel but necessary, the only thing is right now it's hard to see how she shifts her center of weight and the leg movement, I think it will look much better once you get those done.Good luck and keep us posted!
Noob Game Dev and Pixel Artist - Twitter @mzn528

Current Game: Soul Appeaser, an ARPG inspired by Dark Souls and Berserk (the manga yes)
DevLog here

Offline 32

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Re: Fighting Girl

Reply #9 on: February 13, 2015, 07:30:23 am
This is very nice, I also think the swipe to advance concept is pretty cool for a phone fighting game, could offer up some very unique game play. The animation technique in general is good so I won't comment on that but my problem is; she doesn't looks like she in a fight! Both the advance and the idle are a bit too floaty and calm, I feel like a fighting game needs really high impact, weighty animations like that Cammy gif. I actually think the idle looks much better within the advancing animation than it does in your avatar. You just need some more energy, get the chest and the head moving up and down a bit more and I think it'll really help, definitely exaggerate the anticipation a bit more. Swing her hands about a bit, make it look like she's swimming in the air almost and has to pull herself through.

Keep it up  ;D