AuthorTopic: Official Off-Topic Thread 2015  (Read 49481 times)

Offline Tourist

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Re: Official Off-Topic Thread 2015

Reply #210 on: June 29, 2015, 04:38:36 pm
Ran across this today.  Some cross-stitch patterns as tattoos.  Could just as well be pixel art as the images are grid based.  People have unusual tastes.

http://www.ellf.ru/creative/35502-tatu-krestikom.html

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Offline surt

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Re: Official Off-Topic Thread 2015

Reply #211 on: July 15, 2015, 12:13:41 am
If anyone wants to pick up ProMotion for cheap it's been added to the current humble bundle.

Offline Ai

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Re: Official Off-Topic Thread 2015

Reply #212 on: July 16, 2015, 07:19:15 am
Just spotted this on the GMIC google+ page:

New Grid (Triangular) filter.

Closely related to the Trixel idea that has been posted here.

Another recent update improved preview for particularly small images, by enforcing a minimum size for the preview; this should also be relevant to pixellers.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Joe

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Re: Official Off-Topic Thread 2015

Reply #213 on: July 16, 2015, 02:41:56 pm
Surt: thanks for the heads up! I've been wanting to pick that up for a while.

Though for anyone considering, it won't get you a free upgrade to PM7 when it comes out, since it's bundled.

Offline surt

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Re: Official Off-Topic Thread 2015

Reply #214 on: July 20, 2015, 09:46:30 pm
Oi, ProMotion people.
Is there any way to pan the canvas with mouse movement?
For panning I can only find keyboard cursor keys and (bullshit-for-2-axis-scrolling) scrollbars.
Why MMB is mapped to undo rather than pan is beyond me.

EDIT:
Nevermind. Further search tells me it's Shift+Alt.
« Last Edit: July 20, 2015, 09:48:42 pm by surt »

Offline PixelPiledriver

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Re: Official Off-Topic Thread 2015

Reply #215 on: July 21, 2015, 10:06:09 pm
Quote
Nevermind. Further search tells me it's Shift+Alt.
Cool, thanks for that.  :y:

I'm also learning Pro Motion.
Working thru the documentation one bit at a time.
But I've hit a problem.  :blind:

I have a TileMap Project with 5 layers:
+Character
+Objects
+Level
+Sketch
+Backdrop

Everything works fine when I draw stuff.
But the program crashes when I use:
TileMapping -> Optimize
or
TileMapping -> Remove Empty Tiles

Anyone else getting a crash like this?
Any solution?
Can't find anything about it googling.

Having a TileMap project with only 1 layer works fine.
Doing some tests to find the source of the problem and a good workaround.



Ok so...
Apparently it is not that I'm using layers.
It's something else...
Still working on it..............



Got it figured out.
Should have been more specific.
Pro Motion doesn't crash, it throws an error.

Dirty solution:
- TileMapping -> Optimize
- Pro Motion throws error
- Click 'Continue' the program
- un-sync and re-sync the tilemap
- tiles are optimized, seems to have worked fine

Clean solution:
- Layers -> un-check Layers On
- TileMapping -> Optimize
- Pro Motion does not throw an error
- tiles are optimized

Still not sure what causes the error to be thrown.
Unable to duplicate it in a new project.
But whatever, this works.
« Last Edit: July 21, 2015, 10:45:15 pm by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Ai

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Re: Official Off-Topic Thread 2015

Reply #216 on: August 04, 2015, 01:52:10 am
I published my GIMP-Python plugins yesterday. The most notable IMO is 'copynauto', which provides a simplified (two-key) interface to GIMP's 'Named Buffers' concept.

It abstracts Named Buffers into a stack of clippings that you fill (by copying) or empty (by pasting).
When you take a clipping, it records where you got it in the name, and when pasting that clipping, it names the layer accordingly. I have been using it a lot and it's been making collage type stuff much easier and quicker for me.

My tumblr post about it explains copynauto in more detail. Synopses of the other plugins are available at the github link.

I've been considering renaming it to 'copynaut' cause that's cute; I didn't really think about naming at all, I just went... 'copy   named    auto... ok.'
« Last Edit: August 04, 2015, 04:29:36 am by Ai »
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline LarkoftheRiver

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Re: Official Off-Topic Thread 2015

Reply #217 on: August 06, 2015, 12:06:31 am
Don't really have much to say, other than how is everyone today?

Offline Vagrant

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Re: Official Off-Topic Thread 2015

Reply #218 on: August 16, 2015, 11:56:03 pm
Just, hype.

Offline Joe

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Re: Official Off-Topic Thread 2015

Reply #219 on: August 18, 2015, 08:21:31 pm
On language: the fact that we call it pixel "art" as a mode prevents it from ever being taken seriously as a medium.
Not saying "pixel art" would never be a proper term, but how often do you hear oil art, acrylic art, charcoal art, chalk art etc, versus drawing/painting... in x medium.
Its close relationship with games will always make people biased toward it, but a simple language shift would be a concrete step toward accepting pixel as an legitimate medium.

Just a thought.