AuthorTopic: Having some trouble with a 16x17 player animation.  (Read 2629 times)

Offline LividPixel

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Having some trouble with a 16x17 player animation.

on: January 13, 2015, 10:06:15 pm
Hello!

I'm fairly new to making pixel art, and haven't really done any animation before this. I've looked into low-res walk cycles quite a bit, but none of the methods I've found have worked well, given the spacing of my character's legs.



The first thing I tried:



looked somewhat usable but strange. I tried alternating the direction of the legs on the fourth frame, like how actual walking works, but it still looks strange to me.



Any help would be appreciated, I really want to improve this.

Offline DHyd

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Re: Having some trouble with a 16x17 player animation.

Reply #1 on: February 06, 2015, 02:30:55 pm
Hello,

I've just recently decided to start making pixel art, I haven't done many animations, but I did find one that looked alright.
You may not like the method,

https://electromagneticproject.files.wordpress.com/2012/01/first-walk-cycle.gif

^ To me it kind of looks like she is sliding, rather than walking. However, I feel like maybe, if you arched the legs into a bigger C shape (like have the foot lift off the ground), then I'm sure it could look good.

Offline Gil

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Re: Having some trouble with a 16x17 player animation.

Reply #2 on: February 09, 2015, 11:52:57 am
Your arms and legs need to be reversed. Nobody walks with left arm/left leg, then right arm/right leg. You cross them.