AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 46683 times)

Offline kullenberg

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #90 on: June 01, 2015, 12:32:07 pm
Dude that looks fucking sweet. I was surprised how good the music and audio were, I'm sitting here with goosebumps :D

Offline kullenberg

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #91 on: June 01, 2015, 12:35:23 pm
Btw, I had a laugh about the "kill the menacing monsters for free drinks on fridays" bit. It's like the pirate version of "you'll get great exposure"...

Offline Motrox

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #92 on: June 01, 2015, 09:44:00 pm
I thought the addition of the 3d model was quite unique  ???

Offline Decroded

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #93 on: June 08, 2015, 05:48:00 am
i love the way you've made the 3D render with limited palette.
personally i dont think the 3d should be in there but i think it would appeal to a wider/common audience.

either way if ur going to have it i think u should remodel and be careful of those polygons.
IMO they ruin the aesthetic when u have all these random and arbitrary angles on the kraken's head. If anything I would say add MORE polygons to smooth it out and keep the same cool rendering you have (even though im not that into NES art).

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #94 on: June 13, 2015, 12:57:40 pm
Thanks again for all the great comments, really helps fuel the passion for this project. I'll be showing the game again publicly on July 11th, lots of new things.

We have an NPC system, here they are

« Last Edit: June 30, 2015, 03:21:27 pm by hawken »
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Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #95 on: June 30, 2015, 03:18:58 pm
Currently in crunch on the game for showing at BitSummit2015, but thought I'd share this. Comments welcome as always  :y:

(Plants, backgrounds & some spot effects get added in game. This is a tilemap)



(A map from the game)
« Last Edit: June 30, 2015, 03:28:35 pm by hawken »
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Offline Gil

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #96 on: July 03, 2015, 08:29:57 am
The contrast on the city game seems a bit high. The characters seem to get lost in it. Seems like the orange in the floors is the main culprit, it's a bit too high contrast with the pure white.

The assets look pretty good though, so you can just tweak the palette. You're using NES palette IIRC, right? If you post your palette, I'll have a go at an edit.

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #97 on: July 05, 2015, 08:40:19 am
The contrast on the city game seems a bit high. The characters seem to get lost in it. Seems like the orange in the floors is the main culprit, it's a bit too high contrast with the pure white.

The assets look pretty good though, so you can just tweak the palette. You're using NES palette IIRC, right? If you post your palette, I'll have a go at an edit.

We've scrapped the town view point for now. Everything is now side-on, much easier on the eye.



(palette is NES PAL - as opposed to NTSC btw)
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Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #98 on: July 18, 2015, 02:37:44 am
So we did another trade show! The game has come along quite a bit, video here:



More info on the game and an interview of me playing it can be found on the http://dadako.com/about page
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