AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 46684 times)

Offline kriss

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #80 on: April 29, 2015, 06:38:34 am
Ok so you can save an animation frame by frame with cinema4D ?
I'll make a try, thanks for the advice :)

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #81 on: April 29, 2015, 02:41:49 pm
Thanks for all the replies and suggestions.

Let's go with sleevelessness  ;D

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Offline jams0988

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #82 on: April 30, 2015, 07:00:49 am
I like the look of this project. Your shark and barracuda weapons made me smile. I disagree that the shark's face needs changing. I love the look of bored contempt you gave him. Looks like he's thinking "wtf is this shit? = \" Much more fitting for a shark that's been plucked out of the water and carried around than a generic "evil" face, I think.
« Last Edit: April 30, 2015, 05:46:15 pm by jams0988 »

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #83 on: April 30, 2015, 12:14:54 pm
Thanks, I agree the shark should have his own deal.

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Offline Cheetah

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #84 on: April 30, 2015, 10:26:50 pm
New sleeveless main pirate is a great thought for the base health state. Making the jacket a bit more ragged would be an extra touch, but might not read well at such a low resolution and would add a lot of extra animation.

Generally I'm loving the new characters. I'm digging the colors in general and appreciate the ethnic variation. There are a few things that could improve with another pass:
1) The hands and lower arms of #2 & #3. I guess they are supposed to be resting their fists on their hips, but their hands look a bit twisted and dumpy. Perhaps open hands around their hips would read better.
2) There are a few odd blocks of color, particularly on #5's hat rim and body, and #6's apron.
3) Your white shades may be too similar, with your shader needing to be darker. On bright monitors (like mine) I think the contrast is almost nonexistent.

Keep up the great work, I'm loving this project.

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #85 on: May 31, 2015, 06:30:59 am
It's been a busy time for Pixel Pirate. Did a trade show, with a playable demo! Full write up about that here.

Working on lots of new things, and finally getting the pixel art 3D look done.



Heres an early video of the gameplay, from early May.
« Last Edit: May 31, 2015, 06:40:52 am by hawken »
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Offline Cheetah

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #86 on: May 31, 2015, 01:44:10 pm
Good to see more of this. Art style wise, everything is getting a bit too dark and muddy, not sure when this happened. Definitely feel that palette needs to be brightened or more contrast. The ladders are nearly invisible, since they can be interacted with they should stand out more from the background. I like how you used the 3D to help with the anchor animations, but I'm not a fan of it with the eggs and the octopus. But it is a style choice so as long as you make it looks good and consistent hopefully it will work. Oh and the best part about having the cool visual change as you take damage is that you can get ride of the cliche heart health system and just having the player himself be the indicator of how much health the player has.

Offline Gil

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #87 on: May 31, 2015, 02:52:18 pm
Haha, I love the reference to the mission impossible theme song when the kraken appears :D

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #88 on: May 31, 2015, 03:33:26 pm
Art style wise, everything is getting a bit too dark and muddy, not sure when this happened.

That might just be the compression on the video, it's kinda low quality for now. I'll put a 1080p one up soon. The palette is strict PAL NES.
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Offline HarveyDentMustDie

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #89 on: June 01, 2015, 12:46:05 am
I think that 3d art doesn't belong with the rest of the art here. It ruins the atmosphere that game have until that boss moment. I think that you can do something like this even without 3d or with drawing over it. It will require additional effort but I think it will look 10x better.  :)

Also birds look a bit stiff maybe you should add falling animation.

Overall great character design and nice progress so far. :)