AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 46678 times)

Offline Cyangmou

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Re: [WIP] [C+C] NES Pirate

Reply #30 on: February 23, 2015, 10:23:14 am
Logo is really nice.

Depending on how strict you go on restrictions it might be an idea to use the blue you have in your ramp for some additional AA.
Also try to use cleaner lines in a lot of spots. The jaggyness and roughness is especially clear at the upper bone.
I also would suggest to add a little shadow at the lower end of each letter.

Quick edit of the left side. White line at the top of each letter would need more AA, but you should get the overall idea what I mean.

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Offline hawken

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Re: [WIP] [C+C] NES Pirate

Reply #31 on: February 23, 2015, 02:38:58 pm

Quick edit of the left side. White line at the top of each letter would need more AA, but you should get the overall idea what I mean.



Like what you've done on the skull there! May have to steal. AA on the letters may be nice, will have to think on it.

Finally got the London pub roughed out. The "Alias Arms".

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Offline ptoing

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Re: [WIP] [C+C] NES Pirate

Reply #32 on: February 23, 2015, 04:13:08 pm
Pub looks very nice so far.

About the AA on the letters, I am not sure if it does a lot, since the AA colour and the bg-colour are very close. So the effect is pretty minimal.
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Offline hawken

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Re: [WIP] [C+C] NES Pirate

Reply #33 on: March 02, 2015, 10:06:49 am
So I'm thinking to have the interiors a little different to the exteriors, 4 options as follows:



  • Side view (metroidvania)
  • Oblique 45 (rivercity rampage)
  • Oblique 90 (final fantasy)
  • Isometric (solstice)

Any opinions? I'm not really drawn to isometric :-X
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Offline Kazuya Mochu

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #34 on: March 02, 2015, 10:24:47 am
what you call "oblique 90" I usually call "top-down"

I think considering the outside view had this slight depth with the houses, you could do the oblique 45. It would fall closer in terms of style
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Offline AlcopopStar

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #35 on: March 02, 2015, 10:25:10 am
You'll want your assets to be transferable so Horizontal or Oblique 45 would be best for that. As for those two I guess it depends how much you want break the flow of gameplay between exterior and interior spaces.

This is to say a horizontal interior will have more constancy in a gameplay sense with the outside world, but oblique 45 could work really well as a visual indicator for a mechanically different space, such as a place to interact with NCP's and buy things.

Beyond that just wanted to pop in and say this project is looking fantastic. :)

Offline rikfuzz

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #36 on: March 02, 2015, 12:51:16 pm
I've always had a fondness for 'oblique 45', but there's no real pros or cons to any of the projections, except keeping it at horizontal where it's a lot less work obviously.  :)

Congo Bongo has used all kinds of projections, depending on the port, so I was looking at screenshots to see if any were better for depth vs height, but I couldn't really notice anything significant. These kind of projections are definitely more interesting to look at when there's lots of height levels though. 

Control is a bit annoying for me if the joypad axis is rotated (ie. up goes map-north vs away-from-the-camera) and perhaps the inverse is true for other players, but that's up to you, and not hugely problematic if the indoors parts aren't action orientated anyway.

Offline Mr. Fahrenheit

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #37 on: March 02, 2015, 01:16:41 pm
Yeah I was thinking oblique 45 would look cool too.

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #38 on: March 03, 2015, 01:07:59 am


Control is a bit annoying for me if the joypad axis is rotated (ie. up goes map-north vs away-from-the-camera) and perhaps the inverse is true for other players, but that's up to you, and not hugely problematic if the indoors parts aren't action orientated anyway.

This is a very valid point, it has been mentioned that I shouldn't change the input too much when changing from outside to inside so maybe oblique45 is the way to go.
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Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #39 on: March 07, 2015, 10:37:43 am
Well it turned out Oblique looked like too much work in the long run. So I'm going with "top down" (Oblique90)

Here's a little mockup of the ground floor of Alias Arms.

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