AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 46907 times)

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #20 on: January 31, 2015, 03:14:35 am
That is stupid simple, but actually looks really damn nice.  :y:

Cheers! It's 10 tiles that are cycled, the only pain is actually implementing. A lot of grunt work there.

Implemented some basic controls, however it's like opening a can of worms so I'll focus on arts for a bit and get some more levels down.





can I steal it?
I'm cool with that.

I still think you should respect the typical NES attribute grid. I consider that to be one of the key defining traits of the NES look.

The area with the torches is meant to be dry isn't it? It doesn't look it.


Very nice! Once again I find this very inspirational, shall revisit the tiles and see if I can't make it look a bit drier.

« Last Edit: February 01, 2015, 03:19:00 pm by hawken »
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Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #21 on: February 17, 2015, 07:03:58 am
Well I've been a bit quiet hard at work on the game. Pixel dailies had the theme cactus and it is now a level in the game

Desert set:



18th Century London WIP:

« Last Edit: February 18, 2015, 09:23:43 am by hawken »
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Offline Mr. Fahrenheit

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #22 on: February 18, 2015, 10:08:44 pm
Damn, the london one looks amazing!

The leftmost cactus looks a little funky ... :lol:

Are you sticking to the tile limit for this?

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #23 on: February 19, 2015, 01:57:21 am
Damn, the london one looks amazing!

The leftmost cactus looks a little funky ... :lol:

Are you sticking to the tile limit for this?

Thanks! Still need to add a thing that goes into the black space on the right.

Regarding tiles; I'm "using" the MMC5 chip in this game, which gives single tile palette assignments and has a tile limit of 16,384 per screen (rather than 256). In real terms this means you can use a tileset of 1024x1024px instead of 128x128px - not that I'm using that many, the scene above is using half a tileset of 256x256px.

I'm flipping and rotating all over the place, which the NES couldn't do, but also I have to fake palette assignments so it's a trade off.





thinking of some ways to do a multicoloured title screen using tiles and the same NES restrictions...

1.


2.


3.
« Last Edit: February 19, 2015, 08:48:16 am by hawken »
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Offline rikfuzz

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Re: [WIP] [C+C] NES Pirate

Reply #24 on: February 19, 2015, 09:36:38 am
Looks super beautiful! 

My one comment:  "Bits O' Eight" sounds more pirate.  Right? 

Offline wzl

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Re: [WIP] [C+C] NES Pirate

Reply #25 on: February 19, 2015, 10:19:10 am
Personally, I'm never a big fan of things like pixel, bits or similar buzzwords in a game title. Bits of eight though sounds original and descriptive enough. I'd go for that as main title, as pixel pirate seems very generic, while bits of eight seem like an actual title a game could carry.

Maybe give your main char a less generic name like capn ditherbeard  ::)

Offline Kazuya Mochu

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Re: [WIP] [C+C] NES Pirate

Reply #26 on: February 19, 2015, 10:21:23 am
^^ Ditherbeard is awesome!
Image size doesn't matter! It's what you do with your pixels that counts!

Offline hawken

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Re: [WIP] [C+C] NES Pirate

Reply #27 on: February 19, 2015, 11:24:18 am
First name Floyd:D
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Offline Decroded

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Re: [WIP] [C+C] NES Pirate

Reply #28 on: February 19, 2015, 12:09:48 pm
dat london tileset  :o
great tone and variation :-)

Offline hawken

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Re: [WIP] [C+C] NES Pirate

Reply #29 on: February 23, 2015, 08:46:37 am
dat london tileset  :o
great tone and variation :-)

Cheers! Hope to finish it soon.

Heres an update on the title screen (@2x) with the crossbones, running in the game engine.

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