AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 28112 times)

Offline BatElite

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #50 on: March 17, 2015, 04:43:03 pm
I think the limited palette ones would look better if you used the darkest blue rather than the mid-tone, since the character lacks depth otherwise.

I don't really prefer either, by the way.
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Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #51 on: March 18, 2015, 04:24:19 am
Thanks for the feedback folks, most interesting.

I'm liking the new character design. In terms of colors, I prefer the higher color count. However, I think the more important thing is how the character looks in the environment he is in and having him at last closely match the palette restrictions. So that would likely mean the more restricted character palette is better.

This is probably very true, I'll need to see how well he fits in the environment.



« Last Edit: March 18, 2015, 08:33:23 am by hawken »
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Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #52 on: March 24, 2015, 09:02:54 am
Finalised on a 6 colour palette, he is probably all good for animation now. Lot's of layers al-la Arthur style health.

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Offline Cheetah

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #53 on: March 24, 2015, 03:44:40 pm
New designs are an excellent improvement and balance of the previous iterations. Just from a design point, you might think of giving him a white shirt and maybe a bandana. More pirate themed instead a random shirtless guy. Plus having the bandana be blue would make the color scheme more consistent across his evolution. I like the ghost and goblins armor mechanic used in this way.

Offline hawken

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #54 on: April 09, 2015, 10:17:19 am
Bit more walkcycle:



Weapons:



Booty:



Booty system confirmed:

« Last Edit: April 09, 2015, 10:26:54 am by hawken »
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Offline ||||

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #55 on: April 09, 2015, 10:57:10 am
That looks so good; all the pixels are great. The walk and run cycle look perfect.
All the treasure and booty look enticing, but maybe when they vanish the smoke's 1st frame could burst more and the smoke could wave or something as as it disperses; right now it looks too bubbly I think.
 

Offline rikfuzz

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #56 on: April 09, 2015, 11:22:00 am
Wow - really nice animation!

May need a skid/slide/stumble for stopping from running. Mario has a special animation for skidding while switching directions which I always thought looked cool.

(Not sure I'm too keen on the dithered sky gradient as an aside).

Offline Kazuya Mochu

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #57 on: April 10, 2015, 08:54:33 am
I mean, yeah whatever... the real question is: WHEN CAN I PLAY IT???? it looks so freaking juicy and cool!
you did an excellent job in the animation. Looks really cool!
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Offline Seiseki

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #58 on: April 10, 2015, 03:13:30 pm
Awesome job!
Love the animations, this has come really far since page 1 :D

Offline Skaz

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Re: [WIP] [C+C] Pixel Pirate in Bits of Eight

Reply #59 on: April 10, 2015, 06:50:45 pm
I really like your style. The walk/run cycle is really cool ! Weapons are awesome too, but no Molotov cocktail made out of a rum bottle with a treasure map instead of a piece of cloth ? :p A wooden leg could do a really cool weapon too. Especially if the leg owner is still attached to it.