AuthorTopic: [WIP] [C+C] Pixel Pirate in Bits of Eight  (Read 39512 times)

Offline ptoing

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #10 on: January 28, 2015, 06:06:52 am
With attribute grid he means the 2x2 tile colour grid.

Dither is tricky. I know that on the C64 certain colours when dithered result in "pixel crawl" which looks pretty ugly. This is worst with colours that are far apart on the colourwheel. So magenta and green right next to each other cause the most fringing and crawl since they are diametrically opposite of each other.

That is for PAL anyway. I am not sure how it is with NTSC.
There are no ugly colours, only ugly combinations of colours.

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #11 on: January 29, 2015, 09:10:30 am
latest update, decided to work with an easier tile set so need to replace all the tiles.

Trying to cut down on dither, implement 2.5d, black waterline and vegetation. Surt I tried to drawn my own version of your tile but yours is perfect, can I steal it?

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Offline Gil

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #12 on: January 29, 2015, 12:45:56 pm
Just a minor comment: I wouldn't call this 2.5D. 2.5D is a very confusing term that means a lot of things, but none of them mean what you mean with it.

Just call it perspective.

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #13 on: January 29, 2015, 06:00:41 pm
http://en.wikipedia.org/wiki/2.5D Gil according to wikipedia it's any game that has depth but is 2d. I do remember back in the nes / snes days we used that term. It may have changed since then.

A bit more progress, trying to find/lock down a style...

« Last Edit: January 30, 2015, 05:22:40 am by hawken »
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Offline ptoing

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #14 on: January 29, 2015, 07:46:26 pm
I think using the black like surt did gives things more togetherness.
There are no ugly colours, only ugly combinations of colours.

Offline Mr. Fahrenheit

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #15 on: January 29, 2015, 07:46:52 pm
Dang man, this looks sexy. I love all the details you're adding.

I'm not sure about the brown around the torches underwater, it doesnt go with the blue well. Maybe you could use some of the green palette.



that maybe? and the blue isnt a bad color for some bright lights down there.

I'd also agree with ptoing

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #16 on: January 30, 2015, 05:13:55 am
Thats a really good suggestion about using the green. Stolen.  :lol:

I'll have darker levels with more black, going to have to call this done and move on. Thanks for all the input on this set.

« Last Edit: January 30, 2015, 05:16:37 am by hawken »
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Offline surt

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #17 on: January 30, 2015, 09:26:40 am
can I steal it?
I'm cool with that.

I still think you should respect the typical NES attribute grid. I consider that to be one of the key defining traits of the NES look.

The area with the torches is meant to be dry isn't it? It doesn't look it.

Offline hawken

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #18 on: January 30, 2015, 12:32:59 pm
cheers surt.

here's some giffage of the wave tile cycling effect ingame. Skipped the ladders and posts for today, takes ages to implement.



Next tileset is inside the ship.
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Offline Ryumaru

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Re: [WIP] [C+C] Pirate Platformer - late NES style

Reply #19 on: January 30, 2015, 01:04:40 pm
That is stupid simple, but actually looks really damn nice.  :y: