AuthorTopic: Rocket Launcher Structure  (Read 2211 times)

Offline thoughtmachine

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Rocket Launcher Structure

on: January 23, 2015, 01:26:38 pm
 
Quote from: thoughtmachine
Could someone give me a few pointers about the structure of my rocket launcher?

Which one looks more correct given the perspective of the art?

Do you see structural design flaws in one or both of them?


A


B



EDIT:
Here is a screenshot of the rocket launchers!



I am not done with this sprite yet.
I am trying to get the shape and perspective correct before I color and shade the final version.
« Last Edit: January 23, 2015, 02:14:47 pm by thoughtmachine »
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Offline rikfuzz

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Re: Rocket Launcher Structure

Reply #1 on: January 23, 2015, 01:27:37 pm
...huh

Please provide some context - no idea what I'm looking at.

Offline thoughtmachine

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Re: Rocket Launcher Structure

Reply #2 on: January 23, 2015, 01:29:34 pm
...huh

Please provide some context - no idea what I'm looking at.


Just a simple rocket launcher that fires rockets out of eight different ports.
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Offline rikfuzz

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Re: Rocket Launcher Structure

Reply #3 on: January 23, 2015, 01:47:18 pm
Now there's a screenshot, I can see what you mean.  They're both the same perspective, just different shapes.  Try shading the faces depending on their angle, to show the shape better, or just go with the 2nd one as its shape is easier to understand without it. 

edit:  The horizontal lines from the holes look like they should be parallel to the front-face's edge.

Offline thoughtmachine

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Re: Rocket Launcher Structure

Reply #4 on: January 23, 2015, 02:11:49 pm
The horizontal lines from the holes look like they should be parallel to the front-face's edge.

I see what you mean. But that would mean I would have to increase the size of the overall sprite.

Right now its look like they are side ways.

Next time, I'll be sure to post a screenshot from the get go! :)
Check out our upcoming game:
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