AuthorTopic: Fundamentals of fire?  (Read 11489 times)

Offline Mr. Fahrenheit

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Re: Fundamentals of fire?

Reply #10 on: January 23, 2015, 08:36:25 pm
I guess not really green, but more I think it needs to get to orange a bit quicker than you are making it currently. It really depends on how realistic you are trying to make the fire. Totally look at the colors from the gifs conciet posted.

Offline Ryumaru

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Re: Fundamentals of fire?

Reply #11 on: January 24, 2015, 04:58:34 am
I guess not really green, but more I think it needs to get to orange a bit quicker than you are making it currently. It really depends on how realistic you are trying to make the fire. Totally look at the colors from the gifs conciet posted.

It's not supposed to be insanely realistic, but it's also not supposed to look wrong. Could you make an edit? Partial red/green color blindness means I'm not going to see any issue with what I have.

Offline Mr. Fahrenheit

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Re: Fundamentals of fire?

Reply #12 on: January 24, 2015, 05:44:49 am
Here's a pretty quick edit on only the fires colors.

 

Offline yaomon17

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Re: Fundamentals of fire?

Reply #13 on: January 24, 2015, 05:52:06 am
The green could work well in a crypt setting or a graveyard of some sort.

Offline Ryumaru

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Re: Fundamentals of fire?

Reply #14 on: January 24, 2015, 11:41:32 am
The green could work well in a crypt setting or a graveyard of some sort.

The problem being the green is not on purpose.

Offline Gil

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Re: Fundamentals of fire?

Reply #15 on: January 25, 2015, 07:28:51 am
It's not green, it just looks green in comparison to the yellow. If you buffer a saturated color with a desaturated one, the desaturated color tends to look like it's pushing away from the saturated one, in this case giving the optical illusion of being green.

Check out this piece by iLKke:
http://www.pixeljoint.com/pixelart/18818.htm

The description explains it.

Offline Kazuya Mochu

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Re: Fundamentals of fire?

Reply #16 on: February 15, 2015, 10:36:30 pm
This is one of my favorite representations of fire, mostly because of how simple it is in color. I remember it being faster, which I think helped. People tend to make fire very slow.



Also, the fact that the fire is plain yellow is because of color range. they made everything else bright enough that they had to make the fire fullbright
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Conzeit

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Re: Fundamentals of fire?

Reply #17 on: February 17, 2015, 02:09:20 am
honestly ryu...I think I gave you plenty of examples of differently shaded fires...? just pick one and dissect a still frame. you should be fine. for the size of fire you got, I would go to the metal slug level sheet I posted and use the small torch that is there as a model. that's probably pretty great.

USELESS ASIDE
That's just because I love trying to communicate the volume of fire, as futile as that is when we've got 3d fluid simulation...they pretty much do that "velvety" thing as the default effect for shitty commercial slides now =/.
/USELESS ASIDE

but the fullbright thing Kazuya suggested should work pretty well for your game. if you did that you could pretty much just keep the fire flat and ask your programmer to overlay an alpha enabled blur on it and call it a day. I always liked that look, it reminds me of 80's anime and american action movie sfx
« Last Edit: February 17, 2015, 02:16:39 am by Conceit »

Offline Ryumaru

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Re: Fundamentals of fire?

Reply #18 on: February 22, 2015, 10:07:42 pm
This torch wasn't done for any of my games but rather some freelance stuff. They were pleased with the version I sent them so I won't be doing any more work on this one; but I definitely enjoy all the discussion to inspire future stuff!

Offline HarveyDentMustDie

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Re: Fundamentals of fire?

Reply #19 on: April 07, 2015, 01:05:53 am
I know this topic is old but I think that this video belongs to it as a bonus to some new readers along with all those nice examples. :)

This is the process of animating fire by Alex Redfish https://vimeo.com/user12223385

Video ;D:
https://vimeo.com/90560450