Nice!

As for the critique:
Having such a strong light source enveloping Megaman should greatly affect the overall hue that he's reflecting.
In other words, he should have a red/orange hue to him, so that he doesn't look disconnected from all the fire.
This is especially problematic in the colder hues, like blue (ironically his main color

).
The fire pillars look nice. But, there are parts of them that still don't look right to me, like the couple of jagged/crooked crab-like extensions they have.
I don't know what to do with those... maybe use a fadeout or something? Fire is
hard.

I see you heavily referenced the SSB4 image, which doesn't seem to really take into account the strong lighting that emanates from the two pillars of fire.
(and this is okay, since it would probably be very costly to render all the lighting changes in the player model accurately while in-game, like with the hue problem I mentioned before)
Where I'm going with this is that I would put the shadows in front of the character ("dramatic"/accurate lighting), while right now he somehow has a strong light that hits the front of him (I guess that way we can clearly see his face as well, but still feels inaccurate).
Hope this helps
