AuthorTopic: 4th iteration  (Read 6766 times)

Offline Cyangmou

  • 0011
  • **
  • Posts: 929
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

4th iteration

on: January 06, 2015, 10:28:27 am
Well I have had enough with the quick experiments.
THanks for all the crits and comments so far. Looking through all edits and everything and having all the choices makes decision-making a lot easier.
I did a wrap-up version now, with pretty less experimenting compared to what was already there.
I tried to convey even more of the strengths, went this time like with the first sprite from my personal preferences, also keeping it perfectly usable for the chatterbox scene.

Nonetheless I tried to keet the same approach for animation like with the third iteration (no outline, bigger clusters).

« Last Edit: January 06, 2015, 10:51:10 am by Cyangmou »
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter

Offline RAV

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • Blackbox Voxel Tool

Re: 4th iteration

Reply #1 on: January 06, 2015, 04:21:32 pm
Was awesome following through the experiments. And I personally think you just about nailed it on the last.
I like on that pose that it fits to her... job in the backround story, ahem... sorta offering, and luring in the customers. :)
That's how you first meet her anyway, I suppose. :D While the sleeker armor on the shin just implies a bit combat/defense potential, so she's good to go.

P.S. Like a thorny rose!


« Last Edit: January 06, 2015, 07:48:05 pm by RAV »

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: 4th iteration

Reply #2 on: January 06, 2015, 07:17:35 pm
Looks great man, good job

Offline JoeCreates

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: 4th iteration

Reply #3 on: January 06, 2015, 07:49:26 pm
This is the best yet. Face looks good. You have the best bits of the costume and the textures are nice. The pose works, and the style is very clean. I love it!

Offline Mr. Fahrenheit

  • 0010
  • *
  • Posts: 326
  • Karma: +0/-0
    • View Profile

Re: 4th iteration

Reply #4 on: January 06, 2015, 10:29:12 pm
Looks great! A nice medium between all the iterations. My only problem I saw is the lines indicating her breasts on her chest seem a little thick, but idk. And the bangs look a little weird, too separated and a little banded too. Great job man!

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: 4th iteration

Reply #5 on: January 07, 2015, 01:41:11 am
Wow yeah nice cyan  :y:
I only have time to glance at this on my phone but this had an instant impact when I saw it as ur doing something right

Offline Cyangmou

  • 0011
  • **
  • Posts: 929
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

Re: 4th iteration

Reply #6 on: January 07, 2015, 08:01:00 pm



Thanks guys.
I did a lot of small detail improvements, check out the spoiler.
main edits happened in the hair, in the lighting situation of some important parts and I moved up the boobies, since they felt by far to low for the corset.
« Last Edit: January 07, 2015, 08:02:35 pm by Cyangmou »
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter

Offline PixelPiledriver

  • 0011
  • **
  • Posts: 997
  • Karma: +6/-0
  • Yo!
    • View Profile
    • My Blog

Re: 4th iteration

Reply #7 on: January 08, 2015, 12:02:45 am
Call me weird, but the armpit bothers me a little.
Maybe use 1 more darker value in a very selective manner.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Night

  • 0010
  • *
  • Posts: 173
  • Karma: +2/-0
    • exidelo
    • http://pixeljoint.com/p/26118.htm
    • Exidelo
    • View Profile

Re: 4th iteration

Reply #8 on: January 08, 2015, 06:15:56 pm
Can definitely relate to what PixelPiledriver is saying, to me it seems that there's not enough emphasis put on the line that is created by both the boob and pectoral muscle.

The waist area, despite the corset effecting it in mind, seems really weird to me. I think it's mainly because of the bump that seems to be a hipbone (which is way too high and "in front" for a lack of a better word), but secondly also because of the belt thingies on her stomach. I understand that the straps are supposed to be slightly out of the belt buckles, but it looks really confusing like this; almost as if the whole belt is warped downwards awkwardly. I would suggest to tune down down the yellow highlight, if not eliminate the whole loose strap part of it altogether.

Still with the waist, the middle green-ish part of the corset doesn't look quite right in my eyes, this is to do with what I mentioned regarding the belts but also with what I referred to as being too "in-front" earlier (part of the dress that looks like a hipbone). I'll try to explain it like this (I'll also show this in an edit further in) but the bump created in there (and the consideration that the dress and corset are symmetrical) implies that the green part needs to curve inwards as it goes down with another bump on the left side created next to it.
Easiest way to fix that would be to simply make it straight (ofc if needed make it curve with alignment to the body).
Small detail that I noticed around the waist but not quite sure what it is, is somewhat like flower decorations(?), could do with some more adjusting but idk.

A bit of input on the arms; the front hand, while I don't considering anything to be particularly wrong seems to me that it touches the hipbone too lightly, almost like it's slightly floating above it. A small thing that I would suggest to do is add a shadow to the side of the humerus bone that is seen (the shoulder basically) to imply that it's facing the front better (you'll see what I mean better in the edit).
With the rear arm there's a tiny mistake with the arm's anatomy (nothing too big mind you, its shape is just too "sausagy") and also the wrinkles that are created in-between the upper and lower arm aren't quite right.


The legs is the part I'm truly sure about, I made a skeleton illustration to help show what I mean. Currently the problem I have with the legs, or just front leg I suppose, is that the lower limb seems to go too back (or too to the right from the front view) and that gives it a really over-the-top elongated feel; it causes the two limbs to look like they're of the same length.
There is light at the end of the tunnel.

Offline Cyangmou

  • 0011
  • **
  • Posts: 929
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

Re: 4th iteration

Reply #9 on: January 08, 2015, 07:38:54 pm
yeah also can relate to what ppd was saying. I actually went out to search a ref.
While your edit is from a constructive approach more on spot there night, it's more like the muscles would look, although there is a bump of fat if the arm is moved like that. Also emphasized the shadows.

I actually went and got other refs, for some troublespots like the raised arm (elbow, lower line) and the corset. Did also quite some editing there.

With the length of the leg I rather guess it's a minor proportional inconsistency, which has a bigger effect through the perspective.

For the hand I really liked the playful quality. It's not really supporting, but I guess it's also more a provoking part, which goes well in line with her character.


Didn't go over the wrinkles of the raised arm right now, just overread that. Will do it later.

Guess a lot of details got changed which overall make a much better impression.



"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter