Hey thanks bro I'll check that out.
I was originally going to have more movement but thought it would be too much but now I see it looks better actually.
I'm thinking I should keep him as close to staying within 16gb as I can so he can run through single grid space.
I think my version goes 1px over which is probably ok or if it looks bad in practice I'll have to trim him down a bit.
EDIT: Small updates.

Stole some ideas from Wolfie:
- frame time
- foot lighting
- more movement
- arms jerk BACK faster than forward
...and discarded others:
- extra pixel height for technical reasons
- those feet even though I can't stop laughing at them

Still feels like I need to make movement a bit more sudden but I got into some iterations of the hero:

Again stole some ideas from Wolfie and abandoned others.
The character is not dissimilar from something he's designed in the past but I'm trying to take it in a more simplistic and cute direction.
I think I can get away with the plume hanging outside the 16x since its not really solid

Background now tiles.