AuthorTopic: [Profit Sharing] 2D Artist for fighting game  (Read 2274 times)

Offline Ryusei73

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile

[Profit Sharing] 2D Artist for fighting game

on: December 07, 2014, 01:21:16 pm
I work on 2D engine for fight game, style Mugen but multiplatform (Win, Mac, Linux, iOS, Android etc.)
I also created an editor (in .NET) like Fighter Factory but very easy to use!

My idea is to make one character and one stage (inedits) and put them on indiegogo to take the money for finish the game!

Obviously I would be willing to split the profits with those who collaborate with me!
My engine it's totally in C/C++ and OGL/ES.

I have experience in game develop and I have already made serious commercial games!

If you are interested I send a video of Engine and Editor (for test I'm using the Characters of KOF XIII) and whether we will proceed to the collaboration I send the editor to setup and engine to test characters, stages etc

The most important Features of Engine are:
- it's possible to make the game in resolution Full HD with scale 1:1 (Blazblue - 1280x720 without scale)
- it's possible to make the game in resolution Full HD by scaling Character, Stages, Particles etc. (KOF XIII - 640x480 factor scale X2)
- Stage active margins (for Characters limit): YES
- Shadow Position: Up and Down
- Shadow Mirror effect: YES
- Character Pivot: YES
- Rect Collisions on Character (vulnerable area, attack area, defense area, etc.): YES
- Rect Collisions on Particles: YES
- Keybord Support: YES
- Joypad support: YES
- Alpha Blending: Subtractive/Additive
- Smoothshading: YES
- Auto Scale Resolution depending on the screen resolution: YES
- Stage Scroll: YES
- Stage Multi-layere parallax: YES
- Stage Animation: YES
- FPS: Variable 60 with interpolation (to prevent slowdowns)
and more .... and more ....

if you are interested, send me PM and I send my email and skype contact!

Sorry for my bad English!