AuthorTopic: Idle Breathing Animation! [C+C]  (Read 10683 times)

Offline Dyluckk

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Re: Idle Breathing Animation! [C+C]

Reply #10 on: November 25, 2014, 07:38:33 am
Gil!  ;D ;D
Thanks for the tip! The air time and reduced frames really improved the whole feel of the run.
I moved his legs slightly back so he would angle a little bit more and trimmed down his 'can' of a body to fit the idle sprite a bit more.

PixelPiledriver!  :-X :-X
Here is my rough attempt (didn't spend as much time as I wanted to) at the torso and shoulder sockets moving.




I think he looks much better, but he still needs work.
Maybe head movement and hair movement?  ???

Thanks everyone for the critiques!!
« Last Edit: November 25, 2014, 08:28:21 am by Dyluckk »

Offline Gil

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Re: Idle Breathing Animation! [C+C]

Reply #11 on: November 25, 2014, 03:22:18 pm
Isn't it obvious what needs to happen?  :D




Notice the pelvis thrust, pretty sure this is what PPP meant :y: :crazy:

(I had way too much fun with this)
« Last Edit: November 25, 2014, 03:29:34 pm by Gil »

Offline Dyluckk

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Re: Idle Breathing Animation! [C+C]

Reply #12 on: November 26, 2014, 06:10:20 am
Isn't it obvious what needs to happen?  :D




Notice the pelvis thrust, pretty sure this is what PPP meant :y: :crazy:

(I had way too much fun with this)

HAHAHA that is great Gil :lol: :lol: :lol:


I was able to work on the run a bit more today.
I changed the eyes to match his idle stance a bit more.
His head now turns!

Now the question is.. what else should I change o.o
Should his outer leg shift a bit too?? I'm not sure.





Update:

Changed a few things! More air time!! and sped it up a bit.


« Last Edit: November 27, 2014, 03:26:42 am by Dyluckk »

Offline Alex Sinigaglia

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Re: Idle Breathing Animation! [C+C]

Reply #13 on: December 11, 2014, 12:44:05 pm
It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.
I disagree, I've made sprites smaller than this animate with way more frames. As long as the keyframes are solid, it doesn't matter.
I was saying about the difficulty, not that it's impossible. And then that's my case, other people may find animating in a smaller scale much easier than doing that in a bigger scale; I should have said that.
I agree with your point about the keyframes.
Also I revamped the Idle animation using most of the feedback that was given (again.. any feedback would be greatly appreciated):

That's what I meant.
A little more movement on his hair (don't just animate the spikes/tufts) and on his front and it'll be perfect.