AuthorTopic: Idle Breathing Animation! [C+C]  (Read 10677 times)

Offline Dyluckk

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Idle Breathing Animation! [C+C]

on: October 06, 2014, 06:06:57 am
This is posted in the pixel art as well, but I figured since he is animated...

This is supposed to be a idle breathing animation not really sure what else I should make move.. his feet? his hair maybe? ??? 
I want the ribbons to flutter I just haven't got there yet.
I just feel his overall bottom half is too static.
(TRUST ME IT WAS A LOT WORSE XD)


« Last Edit: October 06, 2014, 04:57:56 pm by Dyluckk »

Offline Alex Sinigaglia

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Re: Idle Breathing Animation! [C+C]

Reply #1 on: October 09, 2014, 11:10:10 pm
It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.

How many frames do you want to add? How is he like (in terms of personality)?
Little sprites usually move and do something in place instead of breathing. I'm not saying to scrap everything (it can be helpful in other cases), but try to think about the idle in a different way.

If you want to keep him breathing or stand still, go crazy with the hair and the two blue stripes (think how the wind could hit them).
If you want him ready to fight, you could think about another pose, more suited to fighting and go from there.

Offline Dyluckk

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Re: Idle Breathing Animation! [C+C]

Reply #2 on: October 11, 2014, 09:22:12 pm
I've been working on a run cycle as of late.
I plan to come back the breathing though. (c+c please)  ;D



Offline HarveyDentMustDie

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Re: Idle Breathing Animation! [C+C]

Reply #3 on: October 11, 2014, 10:51:01 pm
Simulating breathing with little room for animation is hard. Long time ago I've tried to make nice and clean breathing animation for Clayface. The only thing I didn't succeed to realize at the end was sub pixel animation. Here is the treat, maybe some comments will be useful to you.  http://wayofthepixel.net/index.php?topic=15196.0

Offline PixelPiledriver

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Re: Idle Breathing Animation! [C+C]

Reply #4 on: October 12, 2014, 02:48:54 am
Look out for hitches in the motion.



And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Skaz

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Re: Idle Breathing Animation! [C+C]

Reply #5 on: October 15, 2014, 06:37:23 pm
Just like Harvey mentioned, if you can't animate the overall shape, animate the colour. Sub pixel animation is a highly effective way to make motion without moving the outline of a shape. I personally use it with very small sprites (less than 16) and it's barely the only way to create a subtle movement.

look here : http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/

Metal slug's sprites use it a LOT. Part of the reason the sprites are amazing in this game ? One of the main reason I think.

Offline Dyluckk

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Re: Idle Breathing Animation! [C+C]

Reply #6 on: November 24, 2014, 02:28:23 am
Look out for hitches in the motion.





I tried to fix the hitches.



I'm not really sure what to do to make his run look more sharp/intense any pointers would be helpful >.<

Also I revamped the Idle animation using most of the feedback that was given (again.. any feedback would be greatly appreciated):


« Last Edit: November 24, 2014, 05:57:12 am by Dyluckk »

Offline Gil

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Re: Idle Breathing Animation! [C+C]

Reply #7 on: November 24, 2014, 06:03:27 pm
It's a bit difficult to animate sprites of this scale and adding in-between frames is worse.
I disagree, I've made sprites smaller than this animate with way more frames. As long as the keyframes are solid, it doesn't matter.

Offline PixelPiledriver

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Re: Idle Breathing Animation! [C+C]

Reply #8 on: November 24, 2014, 09:06:20 pm
Quote
I'm not really sure what to do to make his run look more sharp/intense any pointers would be helpful >.<
Add more twist to his upper body.
The shoulder joints should move "forward and backward" as a result.
Same with the hips, but you may want to add less to them.

Here's one reference:
https://www.youtube.com/watch?v=3SnFoC37s5o
Altho you should look up others to cross ref, as different speeds and people will change how it looks.

Would do an edit, but I'm a little short for time.

And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Gil

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Re: Idle Breathing Animation! [C+C]

Reply #9 on: November 25, 2014, 01:02:19 am
The most important thing for an intense run is how long the feet touch the ground. I added some air time, the run feels quicker:


I went even further and just plain deleted two frames:


Side-by-side:
« Last Edit: November 25, 2014, 01:12:31 am by Gil »