The quality of these is really something special, and these are just in-game talking heads?
The girl looks much improved over the previous too.
I see you’re done and I can’t argue with that, couple design issues that jumped out at me though:
Anachronism aside, the sorta ornate, hand crafted, medieval-looking leggings/boots look kinda strange (even delicate!) next to the really brutal industrial cog-pauldrens and riot shield stuff up top. Actually I think this was more apparent in the sketches; the shared material rendering pulls it together quite well, but it’s an odd design choice.
@Facet: Cool that you show up again, really missed you here.
Currently those are just artworks mainly for practicing a lo tof things.
If I turn the whole thing into to a game I will use them as chatterbox heads, so the practice would have an practical approach as well.
Regarding to the design choices:
Like in reality, not everything has to be out of the same period of time.
This armor design has it's own past.
The crude industrial stuff is left from thr original period as they were designed the first time.
The adjusted elements are out of the modern period and featuring the style which is currently "in" in the world.
I mean I wrote the design long before I did the actual piece of art, I released it here:
http://cyangmou.deviantart.com/art/Adjusted-Steamfantry-486364287I care up to a certain point about technical detail, unless it would hurt the artistical choices too much, speak if the idea would be limited by the strictness of realistic technical restrictions, that's something I can overlook.
The cool thing for me is to create something which might not work in our reality, but is close enough to be believable in a fantastical world.