AuthorTopic: CotAW mockup  (Read 8979 times)

Offline ndchristie

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CotAW mockup

on: August 06, 2006, 01:02:27 am
something i did while i had artists' block on my other 3 projects.
New-------------------------------------------Old


Done with the GBA in mind (and therefore practically 0 restrictions as the pixelart and tile assembly goes)

Any crits, or better yet, suggestions? its an early mockup and done quickly, so if something got cut off funny in the assembly  its not worth pointing out really, i can already see at least one place where i forgot the transiton tiles

in case you cant tell, its all 16x16 tiles on an 8x8 grid but in quite a few places they've been cut into 8x8 for more interesting placement
« Last Edit: August 06, 2006, 10:18:58 pm by Adarias »
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Offline Feron

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Re: CotAW mockup

Reply #1 on: August 06, 2006, 09:26:17 am
Really sweet color choices as always.  However some of the trees blend into the tiles too much - for instance i really had to strain my eyes to see part of the middle tree.  Color experimentation is good but perhaps try not to be over experimental.  Its also quite busy and just not to my taste.  I love the sprite though.

Offline AlexHW

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Re: CotAW mockup

Reply #2 on: August 06, 2006, 05:26:03 pm
I really like this.
The variety of hues you use make the image look very alive, which is fitting for the jungle-ish environment.
The design of the trees look creative, they look more like giant plants though or flowers.

Offline ndchristie

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Re: CotAW mockup

Reply #3 on: August 06, 2006, 10:17:11 pm
thanks alex, and i dont mind that you see them as giant plants, because they are giant plants :P  i havent figured out a good way to do the trees yet since they are just so large.

slight update:
tried to fix the big leaves to stand out more, and also fixed some tiling issues

Feron, i really wasnt experimenting at all here, so perhaps you could be a little more specific as to which color combinations you dont like?

i was thinking about something like this for the trees:

but decided that they blocked too mmuch of the screen that way, so im not sure what to do
« Last Edit: August 06, 2006, 10:30:56 pm by Adarias »
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The same mistake three or more times is a motif.

Offline Feron

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Re: CotAW mockup

Reply #4 on: August 06, 2006, 10:24:04 pm
Some of the purples were blending into each other - the latest edit looks great.  By color experimentation i meant not using the generic greens and browns seen in most rpg games.  Since Tsugumos tutorial analysing the Som3 tiles i havent really seen many that differ (although i cant say i've seen every tile-set ever created, but i think many would agree that re-creations of the som3 grass tile seem to pop-up more often than any other rpg grass tile)- your work however is very creative.   ;D

Offline fil_razorback

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Re: CotAW mockup

Reply #5 on: August 06, 2006, 10:41:34 pm
The trees's silhouettes is hiding the screen too much...It would be painful to play.
Maybe you could put some leavage silhouette near the border but not in the center ?

Offline ndchristie

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Re: CotAW mockup

Reply #6 on: August 07, 2006, 05:34:04 pm
yeah the problem with that fil is that then there arent any trees :P

small update, but now im torn between two color choices in the dirt:

and
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline AlexHW

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Re: CotAW mockup

Reply #7 on: August 07, 2006, 05:37:38 pm
right one is more realistic, but the left one is more fitting of the style.

Offline Feron

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Re: CotAW mockup

Reply #8 on: August 07, 2006, 05:49:09 pm
Left - its more distiguishable as another texture and purple is one of my fav colors.

EDIT:  after a long time looking at these i now prefer the right one - there not so harsh and the transition seems better.
« Last Edit: August 07, 2006, 06:12:33 pm by Feron »

Offline Rox

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Re: CotAW mockup

Reply #9 on: August 07, 2006, 06:00:51 pm
I'd go with the right one. Slightly less contrasting, which is good for something that generally isn't contrasty, in a game-design kinda sense.

Actually, how about the color of the left one, but a tad brighter and less saturated?