AuthorTopic: [WIP] SMS-like Run'n'Gun  (Read 2121 times)

Offline surt

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[WIP] SMS-like Run'n'Gun

on: August 27, 2014, 07:54:20 am
Trying to do something Turricanish to SMS spec.
So colours limited to RGB222 and limit of 16 colours tiles plus 16 colours sprites.
Want to keep tiles as hardware mirrorable as possible to keep tile count down. Will probably still be pushing plausible limits for ROM.

Want to get things not all so shiny metal, but it's hard to avoid while maintaining some degree shading without any subtle colour transitions.

Offline surt

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Re: [WIP] SMS-like Run'n'Gun

Reply #1 on: August 28, 2014, 02:53:11 am
Experimenting with some GBA Metroids style surface normal lit tiles. Be able to both vertically and horizontally flip them.
Metroid-like room-based levels would better lend themselves to SMS as would allow loading new tiles between rooms.
« Last Edit: August 28, 2014, 12:54:12 pm by surt »

Offline Seiseki

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Re: [WIP] SMS-like Run'n'Gun

Reply #2 on: August 30, 2014, 08:25:39 pm
I love the look of this, it's hard to criticize though. I assume that's why no one has posted..

Offline Mathias

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Re: [WIP] SMS-like Run'n'Gun

Reply #3 on: August 30, 2014, 08:37:09 pm
Right. It's pretty much pro grade stuff. What is there to say? hehe
Looks awesome. Reminds me of Arne's stuff.
All I really got is really minor, meaningless nitpicks
Plus, it's hard to crit big jumbles of sprites.

What are the chances of these tiles/sprites making it into a game?

What I'd like to see are more mocks. Maybe even entire levels. THOSE I'd have to plenty say about I'm sure.