AuthorTopic: [WIP] Runner background  (Read 7271 times)

Offline LeshrotArt

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[WIP] Runner background

on: July 14, 2014, 12:49:33 am
Hey guys!!

I'm new to this kind of pixel art and I want to improve my skills in.


I'd like to receive any feedback that can improve the harmony, design or anything of this background:



Thanks,
Leshrot

Offline Yukie Anima

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Re: [WIP] Runner background

Reply #1 on: July 14, 2014, 01:12:03 am
I think you should do dithering for the colors transition, and you really need to add more clouds. Too much free space on the sky isn't good.
Gradients for between colors is a danger for pixel art. If you wanna transition between colors, dithering is the solution for 95% (or more) of the time!
Also, don't exagerate on Antialias. It's other danger for pixel art. And I don't think it's necessary for clouds.

(I don't know if links can be posted, if they can't, please tell me)
Also, if you don't know what dithering is, here is a tutorial for it: http://kitted.deviantart.com/art/DITHERING-TUTORIAL-Basics-69747353 (I learned from this tutorial, and it is really good!)
And another good tutorial about how to make clouds: http://www.rapapaing.com/blog/?p=12

Good Luck!

Edit: I forgot something. Use less colors for the sky. These 4 colors are a little unecessary. Try using 2, or 3 max for the transition.
« Last Edit: July 14, 2014, 01:14:51 am by Yukie Anima »
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Offline Fizzick

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Re: [WIP] Runner background

Reply #2 on: July 14, 2014, 01:25:04 am
i don't think dithering is a good idea, i think you could avoid a straight-up gradient by silhouetting more distant clouds with the colors you have used for the transition. dithering is not a solution 95% of the time, as it creates a specific texture that is not always desired.

Offline Yukie Anima

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Re: [WIP] Runner background

Reply #3 on: July 14, 2014, 01:30:25 am
i don't think dithering is a good idea, i think you could avoid a straight-up gradient by silhouetting more distant clouds with the colors you have used for the transition. dithering is not a solution 95% of the time, as it creates a specific texture that is not always desired.
Really? Sorry for saying it wrong then...
Because almost all the sky backgrounds I saw had dittering when changing colors. So I thought it would work.

Forget my comment then. I'm sorry.
I'm actually a little scared of forums... but I always liked them, so I'm joining this one now! I hope we can all get along.

Offline Fizzick

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Re: [WIP] Runner background

Reply #4 on: July 14, 2014, 01:36:41 am
i don't think dithering is a good idea, i think you could avoid a straight-up gradient by silhouetting more distant clouds with the colors you have used for the transition. dithering is not a solution 95% of the time, as it creates a specific texture that is not always desired.
Really? Sorry for saying it wrong then...
Because almost all the sky backgrounds I saw had dittering when changing colors. So I thought it would work.

Forget my comment then. I'm sorry.

Sometimes it works, sometimes not.
just my opinion it's all sujective idk what i'm a talk about to do how that when we've got as there's where they're all looking

Offline PsylentKnight

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Re: [WIP] Runner background

Reply #5 on: July 14, 2014, 01:37:46 am
Dithering is a matter of preference, but personally I don't like it. It was mostly used back when screen were really blurry and so the colors just kind blended together and created a shade between the two colors. Not so much, these days. :P
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Offline loosin

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Re: [WIP] Runner background

Reply #6 on: July 14, 2014, 10:07:06 pm
I would suggest doing this sort of thing for the sky transition
Also I thought your clouds were too symmetrical (about the vertical center) -- though i don't think this is a great composition for them either


« Last Edit: July 14, 2014, 10:08:39 pm by loosin »

Offline Fizzick

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Re: [WIP] Runner background

Reply #7 on: July 14, 2014, 10:57:00 pm

Offline Farage

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Re: [WIP] Runner background

Reply #8 on: July 15, 2014, 12:08:37 am
I mean, you can always use real pictures as reference, you know?
Heres one i quickly pixelated using secret tools

See how you did it inverted? Maybe that's whats bothering you.

Offline LeshrotArt

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Re: [WIP] Runner background

Reply #9 on: July 15, 2014, 12:14:21 am
I made these new clouds a little while, thanks for the feedback I have just received from you!



I'll do more edits based in your feedback :)
« Last Edit: July 15, 2014, 12:19:10 am by LeshrotArt »

Offline Farage

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Re: [WIP] Runner background

Reply #10 on: July 15, 2014, 03:19:23 am
I made these new clouds a little while, thanks for the feedback I have just received from you!



I'll do more edits based in your feedback :)

Wow, i actually got your concept completely wrong, you're doing a horizon from the ground!
My bad.
And the clouds got a really good improvement, nice!

~edit~
So here are my 2 cents, maybe you're trying to take a picture from your idea in a way too large scale, keeping it smaller and tight will make things to come together more easily.
Also, im not quite sure what you're trying to achieve with that gradient, are those mountains? Is that the sky? Anyways, heres what im trying to say:
« Last Edit: July 15, 2014, 03:30:29 am by Farage »

Offline LeshrotArt

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Re: [WIP] Runner background

Reply #11 on: July 16, 2014, 10:15:52 pm
I'm trying to do in the resolution of 630 x 360 for cell phones.





Offline LeshrotArt

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Re: [WIP] Runner background

Reply #12 on: July 18, 2014, 10:42:34 pm
New Version, feedback?



Now i'm doing a Guloide. It is a creature created by a friend.

The idea is that it's a cute creature that jump and be greedy.

I don't have many ideas for colors, so i did it white.
I'd want to have some idea of how to make it more fluffy and improve the body, the legs have not pleased me.



PS: It may be bigger than that.
« Last Edit: July 18, 2014, 10:45:10 pm by LeshrotArt »

Offline Fizzick

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Re: [WIP] Runner background

Reply #13 on: July 19, 2014, 03:29:50 am
What's with the bold dudes man

I will post an edit later

Offline Fizzick

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Re: [WIP] Runner background

Reply #14 on: July 20, 2014, 08:04:50 pm

 ;D
some of those clouds were resized or made transparent, which conflicts with the other stuff and makes it not pixel art.

Offline lachrymose

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Re: [WIP] Runner background

Reply #15 on: July 21, 2014, 12:28:57 am
From a gamer perspective, I don't like how the ground and the mountains(walls?) are blocky, while the clouds and the foliage are more organic.

I don't know how to really describe it. But it looks like you are mashing two different styles together.

Offline LeshrotArt

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Re: [WIP] Runner background

Reply #16 on: July 27, 2014, 06:20:07 pm
Thank you all guys, you're great.
I'll change the background for the next version of the game ;)


I need help in this pieces
I think my hay ball and rolling stone isn't very good.




And I have no idea about animations.



I do accept all tips and advices for my Guloide too.

Offline PsylentKnight

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Re: [WIP] Runner background

Reply #17 on: July 28, 2014, 03:23:47 am
Since when does hay come in balls? And what purpose does it serve in the game?

Good improvement on the character.
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