AuthorTopic: Stance animation  (Read 9626 times)

Offline Alex Sinigaglia

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
  • aka G.o.D.
    • god-of-death-alex
    • View Profile

Re: Stance animation

Reply #10 on: June 23, 2014, 06:13:38 pm
Necrobump! ;D

It's me again!

I tried a different approach, but there are a lot of errors like the right knee (artist's left).

Offline Maka

  • 0001
  • *
  • Posts: 14
  • Karma: +0/-0
    • makapixel
    • makapixel
    • View Profile
    • MakaPixel

Re: Stance animation

Reply #11 on: July 10, 2014, 12:46:59 am
All I'll say is you definitely don't have to redraw simple stuff like knee movement. Don't work too hard and try and work smarter. I feel this really applies to pixel animation since we can get away with so much rotation, and pixel shifting and then going into clean up. However I do think it's great practice to redraw it. Personally I redraw my frames when it calls for big movements and I rotate and pixel shift when it's small movements.

With that said what you have so far is pretty good. It's just cleaning it up is going to be a nightmare.

Offline Alex Sinigaglia

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
  • aka G.o.D.
    • god-of-death-alex
    • View Profile

Re: Stance animation

Reply #12 on: July 10, 2014, 09:51:01 am
I forgot to post the update: :yell:

Gloves and shoes finished, next thing I have to colour is the pants (or jeans or trousers, or whatever you want to call them).

I agree, cleaning everything is hard, but recently I thought of doing one piece of the sprites at a time: I worked on the gloves and the shoes, I will colour the pants on all sprites, then I'll proceed to the arms, then his shirt, after that the head, all to keep some consistency.


:crazy: I'm not smart.

Joking, but yes, like you said later, I think it's better to redraw everything, so I train more in spriting. The knee movement might be exaggerated, so that will be one of the first things I'll fix.
Thanks for the comment. :)
« Last Edit: July 10, 2014, 09:55:18 am by Alex Sinigaglia »

Offline Alex Sinigaglia

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
  • aka G.o.D.
    • god-of-death-alex
    • View Profile

Re: Stance animation

Reply #13 on: August 22, 2014, 02:23:23 pm
Have another one instead. :P

Roll (Megaman) MvC. Base sprite made by Karasai/MegamanRockX2.

Now I'll finish the Dudley stand.

Offline Alex Sinigaglia

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
  • aka G.o.D.
    • god-of-death-alex
    • View Profile

Re: Stance animation

Reply #14 on: October 09, 2014, 11:11:14 pm
It was a while, huh?

I updated Dudley:


Also I fixed Roll's stand animation:

Offline Alex Sinigaglia

  • 0001
  • *
  • Posts: 90
  • Karma: +0/-0
  • aka G.o.D.
    • god-of-death-alex
    • View Profile

Re: Stance animation

Reply #15 on: November 07, 2014, 02:59:32 pm
I forgot to post these here.

I finally finished this!

Also another one:

Shun from SFA: The Animated Movie. With blue hair because of colour separation.

Also, I'm sorry that every time I post in this topic it's an almost necrobump or a real one. But I have to update you guys. :)