Wow, this is an awesome edit! I am amazed!
However are those bold lines for some reason (pointing out specially the left leg ? Is this meant to be a huge shadow on the rather right side? Just to get the idea if this meant to be a part of the stylistic change or just a thing I can remove? Because I started to remove it and it still seems to work - even more accurate (even improving readability).
While thinking about the whole shadow-thing, as you have shown in the examples, I tried to figure it out. Specially to learn to work with more contrast, with much more focusing the important parts and everything else.
Some things I made my minds up to: I guess, it is necessary to make it a night scene. I rather would go with a white lighting then because it feels more cold.
I also thought about the properties of glass. If I let the light only through the broken parts, what is about the rest? The light will shine through it, too.
Except this last thought, I tried to figure it out.
I stopped working when I came to some confusion points. Where is the logic maybe less important than the organization of a piece?
Original idea:

Logical idea:

The red lines show the usual way the light would run through the broken parts.
The question is, how can I actually combine both examples? Just ignoring open glass parts feels "wrong". Making the light ray shorter could be one way. However Dithering would be complicated into so many colors.
And about the idling. I meant to have "aiming" as idling. Since she is used to run forward with the gun just in case she needs to shoot quickly.
On the other hand, I really like this new way of idling!
I will of course keep on working with your edited ideas - however this was done before I had your edit.
Thank you a lot, again!
