It is 100% possible ingame, and the proof is that we're actually doing it ourself for our game. And guess what, it's even far better than that.
I mean neon reflections on the puddles, cars lighting the buildings when passing by, huge ads screens that actually light the surrounding correctly, etc… I agree it requires a fair bit of care, effort, & attention, but the end result is totally worth it to me, it can really make people go from "cool" to "AWESOME TAKE MY MONEY". And this is what we want, as game developers, I guess ? A better quality and a great selling point ?
However for a true dynamic solution, and not just static lights, you need some kind of normal mapping specially tailored for a pixel art render. The only public solution right now, if you don't code your own, is to use SpriteLamp.
http://snakehillgames.com/spritelamp/

« Last Edit: July 22, 2014, 04:33:19 pm by tim »

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Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer