Hello,
I'm a programmer who loves prototyping little games. I just did some random stuff for art that I thought was okay, but I want to go a little deeper into art now.
In order to get a better understanding/practise in colours I decided to limit myself to an NES palette.

I had a hard time with shading multiple layers of background environments due to the limited amount of shades that the palette provides, but I feel like I managed okay:
(all images are scaled 200%)

I wanted to experiment creating a scene during the night, but I really had no clue how to shade the background layers.

(those coloured things are ghosts, they will be touched up later :p)
Once I started using a different type of floor I completely lost grasp of what colours to use. I've searched complimentary colours but it all just ends up being ugly somehow.

I can colour the other level with any colour and it still ends up looking okay somehow. One of the foreground objects would blend in with the pink though.

Here are some animations aswell,feel free to give me any pointers on those as well

running

slash forwards

jumping

aerial slash (this one seems to be a bit hard to read, she's slashing downwards while spreading her legs, I hope it will be better to read in the game)

I have little artistic talent, I feel like my drawing skills are at their limits, but I could improve in understanding of colours. So any help would be appreciated
