AuthorTopic: Dirt and Grass Tiles Practice  (Read 3405 times)

Offline Andy Tran

  • 0011
  • **
  • Posts: 553
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran

Dirt and Grass Tiles Practice

on: July 30, 2006, 12:21:28 pm
 Just some tiles I've just made to develop my skills in tiling. C+C plz?

 
« Last Edit: July 30, 2006, 12:25:12 pm by Andy Tran »

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: Dirt and Grass Tiles Practice

Reply #1 on: July 30, 2006, 12:24:45 pm
You forgot the picture, didn't you ?

Offline Andy Tran

  • 0011
  • **
  • Posts: 553
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran

Re: Dirt and Grass Tiles Practice

Reply #2 on: July 30, 2006, 12:25:25 pm
 here it is.

Offline Frychiko

  • 0010
  • *
  • Posts: 211
  • Karma: +0/-0
  • Don't waste garbage here.
    • View Profile

Re: Dirt and Grass Tiles Practice

Reply #3 on: July 30, 2006, 03:25:11 pm
I can still see some tileage in the first tile patch mainly around the edges (big light olive green patch to the left).
BUT, if you use about 3-4 variation tiles, this won't be much of an issue.

Dark set of grass on the right, looks fine to me.

We can't really critique the grass tile itself until we see them in context. Place them in a real mockup with trees, a road, mushrooms, people anything..
That way we can see if there's too much detail, needs to be lighter, etc..




Congratulation this story is happy end. Thank you. - Ghost & Goblins

Offline Andy Tran

  • 0011
  • **
  • Posts: 553
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran

Re: Dirt and Grass Tiles Practice

Reply #4 on: July 31, 2006, 12:19:19 am
 Thanks, I'll keep that in mind. Here's a mockup. Hopefully, you guys are able to crit.