AuthorTopic: Dragon curse project a retro metroidvania game for pc and mac  (Read 3224 times)

Offline ffman22

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[size=200]Dev diary:[/size][/b]
[size=150]Dev Log 1 first concepts of the game[/size]

Here is a first concept arts and char desing idea
char desing



mor info in https://www.facebook.com/portafolioDigitalFfman22?ref=ts&fref=ts

[size=150]Dev Log 2 first test of gameplay[/size]

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.htmlfinal style, with some test of moves, camera and scenario.

[size=150]Dev Log 3 gameplay works[/size]
new version, with:
    +attack animations.
    +door system.
    +enemy test

directional key to move.
A to attack.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html

first test version of dragon-project was delete.

new version of dragon project ver:1.0.3
new features:
experience system.
stats system.
damage system.
enemy hp.
new mob, blue flame.
improve attack animations.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test3/index.html

[size=150]Dev Log 4 gameplay works menu system ver1[/size]

instructions:
directional key: move
A: attack
D and F:cast spells
P: pause and char menu
M: mini map

adding:
minimap
dragon spells.
energy bar.
spells menu
dragon_project ver 1.0.4
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test4/index.html

spells updates:

A: attack
S and D:cast spells
space bar: pause and char menu
M: mini map

add shadow fireball spell
and explotions effects.
correct some bugs.

dragon_project ver 1.0.5.1

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test5.1/index.html

[size=150]Dev Log 5 maps style and exploring.[/size]

some new Screenshots of the new update of the game.

    save room

https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg

    random room

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg

    mini boss battle room
in this room you get the slide power and dodge power

https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg

[size=150]Dev Log 6 boss fight test #1[/size]

woriking in the first mini boss Big blue flame
 and
working in the first boss
Hydra


coming soon new playable update :)

here a little sprite of the hydra boss battle.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif

testing events and combat variables.

the hydra boss create with spriter by brashmonkey.

[size=150]Dev Log 7 working in the map and mini boss fight.[/size]

new game screen capture.


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0003_Capa-1.png


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0002_Capa-2.png


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0001_Capa-3.png


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0000_Capa-4.png

[size=150]Dev Log 8 working in better map tile set[/size]

new tilemap for the map temple, more darker, more complex, and with more contrast
Image


[size=150]Dev Log 9 working in better item and equip gui (interactive with out mouse)[/size]

equip test interface for the game.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/test%20equip%20interface/index.html

A to select option
S to back 
1 to 4 add chest items
5 to 8 add legs items.
direccional key to move

    1* select first the type of equip[/list]
      2* select the item of the right side. [/list]

      tip

      [size=150]Dev Log 10 desing works.[/size]
      here is the world Map of the game.

      the name of the planet is Terra.


      this is the ice golem the protector of the water element tunic.
      on the water temple
      ready to animate in Spriter
      [attachment=0]ice_golem_complete.png[/attachment]

      [size=150]Dev Log 11 desing works, coding new boss fight system and second boss Ice Golem[/size]

      all ice golem attacks in the alpha version.
      http://gfycat.com/EagerBackAmericanbulldog
      [size=150]the link load more faster than the image[/size]


      attack 1------>jump attack: falls above the character,hurts him, and stun.
                   second version: you can stun the golem  if the golem falls on ice spikes on the floor
      attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it
      attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof
                  second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.
      attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage
      attack5-------->arms attack: if you avoid his attack, he will stuck in the floor
                 second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him

      new oficial dev diary of my metroidvania project. "Dragon curse Project"
      http://dragoncprojectdevdiary.blogspot.com/2014/05/dev-diary-dev-log-1-first-concepts-of.html

      [size=150]Dev Log 12 [/size]

      Here is a first concept art of the goddes
      http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg


       first test of level up effect.
      http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif


      [size=150]Dev Log 13 zone intro. (black fade out). [/size]

      new black fade out intro for the zones.

      http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif

      [size=150]Dev Log 14 background update [/size]

      new background update, with new tilemap .


      http://4.bp.blogspot.com/-jCap1gkfW38/U5KSR2nGbMI/AAAAAAAABoE/NQYonzDVHPU/s1600/captura_4_background_update.png


      http://1.bp.blogspot.com/-9-ENKkfXmQY/U5KSpLzqICI/AAAAAAAABoQ/DoyA2KaW8NQ/s1600/captura_5_background_update.png


      dev bolg here:
      http://dragoncprojectdevdiary.blogspot.com/

      Offline ffman22

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      Offline ffman22

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      [size=150]Dev Log 15  [/size]
      Pixel art work in progress main characters.

      working in heroes of  earth and fire element
                                                                   main char: hero of ether element


                                                                             hero of water element


                                                                              hero of wind element

      Offline ffman22

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      Dragon curse project pixel art work update

      Reply #3 on: June 13, 2014, 08:06:05 pm
      [size=150]Dev Log 13 zone intro. (black fade out). [/size]

      new black fade out intro for the zones.

      http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif

      [size=150]Dev Log 14 background update [/size]

      new background update, with new tilemap .


      http://4.bp.blogspot.com/-jCap1gkfW38/U5KSR2nGbMI/AAAAAAAABoE/NQYonzDVHPU/s1600/captura_4_background_update.png


      http://1.bp.blogspot.com/-9-ENKkfXmQY/U5KSpLzqICI/AAAAAAAABoQ/DoyA2KaW8NQ/s1600/captura_5_background_update.png

      [size=150]Dev Log 15  [/size]
      Pixel art work in progress main characters.

      working in heroes of  earth and fire element
                                                                   main char: hero of ether element


                                                                             hero of water element


                                                                              hero of wind element


      dev bolg here:
      http://dragoncprojectdevdiary.blogspot.com/

      Offline ffman22

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      [size=150]Dev Log 18 [/size]
      new version  of the  main  character, with more resolution


      2  new animations  with the new version  of the main character.


      http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif