Can't believe I didn't see this before now. If there's one thing I want to see more of in video games, it's HD pixel art games. Same technique as was used on 320x240 pixel monitors, but adapted for 1920 x 1080 pixel monitors. I hope this stuff is used for a game.
The knife attacks look really good. But the punches look wrong to me, particularly the one where she's standing and hopping forward with a jab. Now, I'm a bit of a purist when it comes to close combat in computer games, because I always want as much realism as possible (unless someone's shooting a hadoken fireball). Good, realistic techniques are just more beautiful than sloppy techniques. I don't know why, but I think the eye picks up on awkward movements, like when you see someone who doesn't know how to run or dance.
Here are my thoughts in regard to
this hopping jab.
- If she's going to step into her punch, it would be better if the punch landed the second her foot hits the ground. That gives her momentum as she's pushing off her rear leg, so the power moves from her feet to her hips and all the way to the punch.
- It's better if she has a good base when she lands the punch. Right now her hips tilt forward when she lands the punch, bringing up her rear leg from the ground as if she's tipping forward, off-balance. Instead, her hips should be level and her rear leg should be pointing in the direction she's punching, so she's using her foot to push herself forward, like she's running.
- Lifting the elbow is a common mistake when punching with the rear hand (a cross), but it's actually kind of awkward and difficult to lift the elbow like that when jabbing with your lead hand - especially because she's stood sideways, instead of angling her shoulders towards her enemy. And it doesn't look very pretty either, it just looks like an untrained girl punching. Which is fine, if she's supposed to look untrained. But I think it would look more natural and prettier if she didn't lift her elbow like that. I'm biased though. I'd like to see her hand extend the same way she pulls it back.
- She's either punching a midget or hitting a normal person in the chest. Why not aim for the head, or the stomach?
Some people here will definitely disagree with me, arguing that it's better to exaggerate movements rather than worry about realism, for the sake of dynamic animations.
In regards to the nazi skeleton enemy, I would have to say:
- Way too skinny. I know it's a skeleton, but it just looks comical to see a skeleton with normal proportions wearing clothes. Tiny waist, narrow shoulders, narrow hips, etc. I would exaggerate the dimensions, especially of the shoulders and ribcage, if it's intended to look at all intimidating.
- Helmet looks like it doesn't fit. It looks like a small boy wearing a fireman's helmet, which almost gets in the way of his eyes. I would raise it a little bit or change the design.
- The stance is very awkward indeed, like it's about to fall backwards. This makes the skeleton look even less intimidating. I would either make it look stout and powerful, like a golem, or hunching forward and dragging its feet, like a zombie. Probably the former, since it's supposed to be a soldier.
I don't mean to sound too critical, this is way better than what I could have done. Just the thoughts that popped into my head, with no filtering
