AuthorTopic: NES Cave mockup  (Read 4438 times)

Offline DatMuffinMan

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • ebogely
    • http://www.pixeljoint.com/p/42966.htm
    • View Profile

NES Cave mockup

on: July 13, 2014, 05:23:36 pm
Decided to have another go at NES things, and so I started a cave mockup. I think I'm getting the hang of platform tiles, but I still need to add more things to make the environment interesting, and that's what I need help with. I'm not sure what else to add besides variations of the rocks, although I want to have a kind of transition between the black inside of the cave and a blue sky (same palette as the waterfall). Any help with this would be great :)

Tileset thus far -


If what I wrote about the cave-sky transition is hard to understand, what I had in mind was something along the lines of the darker bushes in Indigo's mockup - http://www.danfessler.com/portfolio/pixelart/skid_mock4.png
« Last Edit: July 13, 2014, 06:26:20 pm by DatMuffinMan »

Offline surt

  • 0011
  • **
  • Posts: 570
  • Karma: +0/-0
  • Meat by-product
    • not_surt
    • http://pixeljoint.com/p/2254.htm
    • View Profile
    • Uninhabitant

Re: NES Cave mockup

Reply #1 on: July 13, 2014, 06:50:57 pm
I'd keep the opening of the cave simple: just a silhouette with stalactites/gmites.

For interest you could add evidence of use, mining paraphenalia, ruins of ancient civilizations, skeletal remains of gigantic beasts, etc.


Offline DatMuffinMan

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • ebogely
    • http://www.pixeljoint.com/p/42966.htm
    • View Profile

Re: NES Cave mockup

Reply #2 on: July 13, 2014, 07:37:06 pm
Thanks Surt, that mockup gives me some ideas. At what point do you start copying and pasting the stuff together as a scene? Added some more tiles and edited a couple previous ones -


« Last Edit: July 13, 2014, 10:15:30 pm by DatMuffinMan »