AuthorTopic: water tiles  (Read 20323 times)

Offline Zach

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Re: water tiles

Reply #10 on: July 28, 2006, 04:20:23 pm
i like the last set of water tiles, they remind me of wind waker, which is always what your stuff usually reminds me of, but i think a little saturation in the water would help to show some reflection of the sun maybe :p
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Offline Pawige

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Re: water tiles

Reply #11 on: July 28, 2006, 04:29:36 pm
I like the SD3ish tiles best. The WW ones look out of perspective and rather weird to me, and the original water tiles look strange as well, especially the way the sides of the building fade away, but the bottom is perfectly visible.

Offline .TakaM

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Re: water tiles

Reply #12 on: July 28, 2006, 11:49:30 pm
quite surprised by how many are in favour of the sd3ish tiles :P

k, I edited them to have similar colours to the WWish tiles:

for the better?
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Offline Larwick

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Re: water tiles

Reply #13 on: July 29, 2006, 12:04:34 am
Hmm, actually, i'm not sure that helps.. After that my view is drawn towards the odd splodgy dotting pattern... now i'm not sure if i like any :-\

Offline .TakaM

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Re: water tiles

Reply #14 on: July 29, 2006, 12:12:20 am
waht if the water details were like:

?
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Offline ptoing

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Re: water tiles

Reply #15 on: July 29, 2006, 12:38:02 am
I would put some highlights on the water every now and then.

And now for something completely different:

Change the transition between the square tiles and the ground. The ground looks kinda like big stones to me. I can not tell if its stones or dry earth and the transition to the tiles looks just off. Also would i add some overhang to the roof, so that it goes over the actual walls, no one builds houses like that.
And last but not least, the arches on the windows are a tad overaaed and look blurry. That's it.

But i have to say i would enjoy this look in a game.
There are no ugly colours, only ugly combinations of colours.

Offline .TakaM

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Re: water tiles

Reply #16 on: July 29, 2006, 12:54:22 am

fixed the windows, changed the door a bit so it fits in with the walls better, added waves and very messy highlight/sparkles in the water.. am I on the right track with them?

that transition between the paved tiles and the rock/dirt tiles was just a quick cutting job, Im probably not even going to make tiles like that for the final set :P
and the roof, I think I'll make some guttering/borders to go around the edges of the roof, its much easier than pushing everything across and out of alignment
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Offline ptoing

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Re: water tiles

Reply #17 on: July 29, 2006, 01:50:00 am

I think I'll make some guttering/borders to go around the edges of the roof, its much easier than pushing everything across and out of alignment

That is what layers are for. Overlapping funky edges on another layer, old practise in videogames.
There are no ugly colours, only ugly combinations of colours.

Offline Faktablad

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Re: water tiles

Reply #18 on: July 29, 2006, 09:47:52 pm
I think that water would work the best.  Fits the style to a T.

Offline Sereth

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Re: water tiles

Reply #19 on: July 30, 2006, 12:05:23 am
The top one looks like a lake infested with lillypads.
But I like the SD3 one.