AuthorTopic: GR#187 - Megaman Sprite - Shading, Saturation  (Read 6016 times)

Offline Jhentoaduo

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GR#187 - Megaman Sprite - Shading, Saturation

on: May 13, 2014, 03:20:02 am
I've been working in photoshop in awhile, trying to learn how to make good pixel

And I was hoping that I could get some help, Because I really want to get better.

Currently I'm working on making some animations of Deathstroke, but I'm not totally satisfied with how they look, but I'm not sure why



I also recently tried to work with a style that I had seen, and I made a Minotaur and a Hollow




I'd really appreciate some C+C, Mostly on Deathstroke, but anything would help, Thanks.
« Last Edit: May 14, 2014, 07:47:54 pm by Jhentoaduo »

Offline jahasaja

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Re: New to Pixel art (3 months?) C+C Needed

Reply #1 on: May 16, 2014, 07:41:33 am
Hi,

I was going to edit your Deathstroke animation but it seems like you uploaded a bigger version of the picture. Do you have the original size?


Some tip: make the foreground of the Deathstroke lighter and the background darker. The way you have it now it is hard to make out the right hand.

Also, look at some youtube clips on how to shade to make shapes more clear (I like this one: https://www.youtube.com/watch?v=-dqGkHWC5IU). All your work looks very flat right now.


I really like the fire animation reflecting on the hollow (but how do you know he is a hollow? He might have used a humanity :-P)



Offline Jhentoaduo

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Re: New to Pixel art (3 months?) C+C Needed

Reply #2 on: May 16, 2014, 02:32:05 pm
Thanks for the reply,

real quick re-upload of the original deathstroke gif (even though i don't remember resizing it :/ )


Do you mean the foreground as in Deathstroke himself? I'll work on that after I watch the video, I appreciate the link.

The fire reflection on the hollow was fun to make, but I still feel like there's something wrong with it, but it's probably how lackluster the fire itself is.

Offline jahasaja

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Re: New to Pixel art (3 months?) C+C Needed

Reply #3 on: May 16, 2014, 03:26:14 pm
I tried to make and edit but kinda failed.

I post it even though it did not turn our very well, Perhaps you can find something useful..




Anyways, As I said before I think you should focus on shading to give your pixel art some depth.

Offline Jhentoaduo

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Re: New to Pixel art (3 months?) C+C Needed

Reply #4 on: May 16, 2014, 05:26:44 pm
Okay, I see what you meant with the foreground/background thing.

I'll definitely have to stumble a bit before i can get my shading good, but thank you.

Offline astraldata

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Re: New to Pixel art (3 months?) C+C Needed

Reply #5 on: May 16, 2014, 08:59:29 pm
The key to depth is contrast.

It's usually better to exaggerate the darkness value of the deeper arm/leg, etc., as that provides the illusion of more depth. Look at Street Fighter Alpha 3 sprites and look how light and dark their lightest light and darkest dark are compared to one another. I know this isn't the style you're going for, but they provide some great fundamentals on shading contrast, among other things.
I'm offering free pixel-art mentorship for promising pixel artists. For details, click here.

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Offline Jhentoaduo

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Re: New to Pixel art (3 months?) C+C Needed

Reply #6 on: May 18, 2014, 04:13:02 am
While trying to work on/learn shading and contrast, I decided to make The Blue Bomber.
I'm a lot happier with how he turned out than any of the other stuff I've made so far, But I know he can definitely be improved upon.



Ideas?

Offline cels

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Re: New to Pixel art (3 months?) C+C Needed

Reply #7 on: May 18, 2014, 06:54:42 am
I think it's good that you've moved to something more simple, because learning animation and pixel art at the same time is very demanding.



Note, I only messed with the luminosity values here.
« Last Edit: May 18, 2014, 06:57:43 am by cels »

Offline r1k

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Re: New to Pixel art (3 months?) C+C Needed

Reply #8 on: May 18, 2014, 09:28:24 am
that method of putting images into grayscale isnt a very good indicator of the actual contrast of the colors, shown here:



the yellow/blue example illustrates that pretty well.
Not that your point doesnt stand anyways.  Main problem Im seeing is that the outline color used for the dark blue parts is nearly the same value as what its outlining, while it ought to be darker.

Offline cels

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Re: New to Pixel art (3 months?) C+C Needed

Reply #9 on: May 18, 2014, 09:35:05 am
Ah, you're right, of course. I just wanted to avoid doing an edit with colours, because then people just try to use similar colours as the edit, instead of experimenting a bit. But I fumbled it up converting to gray scale in GIMP. Thanks!