Apologies for the double post, but i just wanted to ask a few things about proportion and style;
I'm in the process of reviewing my current sprites something i do every so often, just incase there's something that needs changing and im of the opinion that the knees are in the wrong position, that they're too low, or at least appear that way. This also applies to the crotch, even in my new version im still sure it's not proportionally correct. I've tried to keep it based on the 8-head proportion guide, after reviewing it again i realised that sections of the body were out of proportion, according to the guide.
Below is the current version of what im working on at the moment with the aim of rectifying the issue of the disproportionate body, i am aware the changes are quite small at this size, with the previous version next to it for reference.

I've also got the problem of trying to keep the sprites under or at least at 32x32, which fits tiles i've made, i tried going up to 64X64 tile size but that was frankly too big but without making them look too small or unintentionally dwarf-like or weak. This size limitation has meant that I've had to make the character bases 1-pixel shorter as well, to fit the 32X32 limit, as they were previously too big.
Im interested in hearing people's opinions on whether trying a realistic style at such a size is even possible, let alone practical. I realise that at this level and size i am sacrificing a great deal of realism for the sake of portraying limbs, the body etc, so realism may not even be desirable, but my main goal is to have a medium between a realistic and practical style. I guess the main question i have is, am i concentrating too much on the former, to the detriment of the latter?
I've always liked the sprites in Final Fantasy Tactics, Tactics Advance and Tactics Advance 2, as well as in Tactics Ogre and the knight of Lodis, although i feel their proportions are odd, resulting in a chibi-like style which i personally find difficult to emulate, thought this is less pronouned in the Final Fantasy tactics, which has more detailed, larger sprites, but seem to be closer to chibi style than my attempts, which may be due to the perspective in the game (isometric, i think?).
Apologies for the rambling, I honestly don't know much about art nor any of it's theory. My main inspiration and reason for ever venturing into pixel-art is the desire to emulate or achieve something akin to above mentioned games, as well as Shining Force 1 & 2, Alundra, Pokemon, etc.