AuthorTopic: [WIP][C&C] General pixel-art  (Read 42834 times)

Offline Night

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No problem. Yeah that makes sense, I was hinting at doing it 2 posts back actually.
Don't stress yourself over too much about the number of ribs and if it's accurate; it's not a terribly important detail to remember.

As for the sketch a few little problems:
- the rib cage should be slightly shorter and smaller.
- the lower circular parts of the hip bone (ischium) should be closer to each other, not sure if it was your intention but it looks they're connected to the leg bones, which is not the case.
- the lower leg bone should be slightly closer to each other (same with upper bone), and the two bones in the lower leg should be both straight, not only the tibia.
 
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Offline AshCrimson

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Thanks for the advice night, here's an update with your advice in mind:



Are the proportions of the ribcage still off? Put the previous version for comparison's sake.

Offline Night

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No problem, now the rib cage needs to be just slightly larger.  :P
Some other things:
Head's a little too big.
The scapula is under the clavicle from the front view.
The upper leg bone is slightly shorter.
Neck a bit shorter.
Hip bone lower.

Some things depend on whenever the skeleton belongs to a female or male, but generally the hipbone and rib cage line up vertically.
Here's an edit concerning some of the other things (removed the body outline for a clearer view):
« Last Edit: October 15, 2014, 08:08:23 pm by Night »
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Offline AshCrimson

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Thanks for your patience in helping me night! Sorry for making so many mistakes, i always feel that there's something lost when i translate what i see/read onto paper/computer etc.

Offline Cyangmou

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If you want to go with realistic proportions I think:

the head still is a tad to big
the upper/lower leg/arm ratios are off
the hands ar eby far to small
feet are by far to flat

shoulders are a tad to wide for my taste, but I guess that's preference.

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Offline Night

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@AshCrimson
As long as it's of some help it's cool man.


That's my edit you edited Cyan. ;)

I might as well give my opinion I suppose.
Head size depends (really any ratio between that and this in the human body is interchangeable to a degree), I assume you went for the 8 head proportion which is idealistic, usually it's round 7.5 heads if not less for an average person, but yeah.

The upper to lower limb ratio in the human body isn't 1:1 if my memory serves me right, but rather the upper limb is a bit longer than the lower one.

Well, didn't bother to edit those; just thought it's the stump of the lower arm bone rather than a hand.

The feet I think are alright to be that flat for a skeleton from the front view, I suppose if you were to apply perspective they wouldn't be as flat though.

edit*
Yeah I was right, here are some pictures of the lower and upper limb bones (looks authentic)
http://www.visualphotos.com/photo/1x8464213/femur_tibia_and_fibula_2R7632.jpg
http://www.visualphotos.com/photo/1x8464582/right_humerus_radius_and_ulna_2R7622.jpg
« Last Edit: October 15, 2014, 09:24:14 pm by Night »
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Offline Cyangmou

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Hmm ok, well then I edited you edit Night.

Well then I mistook the green stomp as hands.

I rathe rmeant that upper arm to lower arm and upper leg to lower leg didn't feel alright to me in your pic.
Those photographs are quite interesting, although I wonder how big the overall inconsistencies for different humans are in order to use it as a general rule. Do you have any measurement/distribution charts for this lying around?
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Offline Night

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Yeah I know, I just meant overall proportions of the limbs, in both arms legs (the upper leg limb in my edit is a tiny bit too long actually).
Nothing really comes to mind in terms of charts or graphs, although I did find this study:
http://www.ncbi.nlm.nih.gov/pubmed/23521756
edit* doesn't really seem to address everything about lengths by the looks of it though.
edit 2*
Found this, no idea as to how accurate it is, but it seems pretty legit :
http://multidict.net/cs/1316

Femur: 50.5 cms
Tibia & Fibula: 43.03 cms & 40.5 cms

Humerus: 36.46 cms
Ulna & Radius: 28.2 cms & 26.42 cms
« Last Edit: October 15, 2014, 11:06:46 pm by Night »
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Offline AshCrimson

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A quick update:



Thanks for the edit Cyangmou! Wasn't sure if both the fibula and tibula are straight or need to be slightly curved. I think the head still might be out of proportion.

Offline Night

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Starting to shape up pretty nicely, don't worry too much about the silhouette, it'll shape up when you begin adding muscles. Also I think it'd be in your best interest to make the figure from three different angles (front, side and back that is), will give you a better feel for where everything is.

As for the head, I feel it's fine as it is proportion-wise, although you should make it narrower (you could also make it shorter if you want, but it's not necessary).
On a side note; the head is a completely different beast in terms of anatomy, generally even if you study it (both skull and the muscles that overlay it I mean) it won't give you a full understanding of the human face, in order to achieve that you need to practice/draw a lot of human faces (even with the body you need to do that, to a lesser extent though I think).

I feel that the head of the femur is sticking out too much. It should almost line up with the hip bone vertically (as with the rib cage), just barely sticking out, like 1 pixel horizontally I'd say (look at my edit to see what I mean).

I'm under the impression that you're making a male skeleton, if not the shape of bones has a slight difference, or rather the proportions  have a slight difference (bigger hips, smaller shoulders for an instance), so which one is it?

The hands are a problem, as with the forearm, work a bit on that.
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