AuthorTopic: MegaMan  (Read 3252 times)

Offline hapiel

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
  • PJ mod
    • hapiel
    • http://pixeljoint.com/p/9092.htm
    • View Profile

MegaMan

on: May 02, 2014, 04:11:42 pm
Hi guys,

Please let me know what you think of these animations! I'll probably submit them as is to the PJ challenge, but I'd love to learn from your advice and try to make this better.



Idle


Running looks not so good to me, but since I only show it a split second in the reel I thought I'd get away with it.. But why is it that it sucks?


Jump


Fire




Oh and a general question: How do you guys deal with afterthoughts? Every time I open the editor I see a new pixel that I want changed, but then I have to go and alter it on an increasing number of frames as well which slows down my process a lot!
« Last Edit: May 02, 2014, 04:21:15 pm by hapiel »

Offline PsylentKnight

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • View Profile

Re: MegaMan

Reply #1 on: May 03, 2014, 04:38:38 am
I don't really have a lot to say, but the reason the run animation looks bad is because it isn't a run cycle... its an angry power walk.  :P In a run cycle, both feet leave the ground at some point.

I used this tutorial as a rough guide for leg placement when I was creating the run cycle for my game.
http://www.killfrog.com/how-to-animate/35-lessons-in-flash-animation/85-lesson-3-basic-run-cycle.html
Mommy's Boy: Development Blog  Youtube  Contact: MommysBoyGame or Psylent-Knight@hotmail
View all my game assets at 300% zoom (click twice)

Offline hapiel

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
  • PJ mod
    • hapiel
    • http://pixeljoint.com/p/9092.htm
    • View Profile

Re: MegaMan

Reply #2 on: May 03, 2014, 10:51:26 am
Yep, you are absolutely right! Thanks, I did not realize it myself. Onwards to the drawing board

EDIT:
Even with quickly drawn broken joints, the run looks a lot better!

Old:

New:


Hmm, his shoulder also seems to dislocate quite a bit.. Lets see if I can find motivation to fix that too!
« Last Edit: May 03, 2014, 11:20:15 pm by hapiel »