AuthorTopic: Newbie wants to KoS too!  (Read 7577 times)

Offline rydath

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Re: Newbie wants to KoS too!

Reply #10 on: December 24, 2006, 09:21:15 pm
Hey, is it still grave digging if it's your own topic? I really didn't feel like making a new thread for the same character, even if it has been an eternity. And thanks to all who helped me before, I really appreciate it, and i think I'm improving (Though i can't do large scale pixel art to save my life, still).


Anyways, I reduced it's color to 256 color mode. It reduced it's contrast, but maybe to more reasonable levels. What i really came to ask for help about was this fan-slap animation, though.


I was pretty lazy, and every frame is still pretty WIP, but overall he's way too static. What parts of his body should be moving? I was thinking that shifting his forward leg a tad would help, but I'd really appreciate some advice.

P.S. Merry Christmas, all.
« Last Edit: December 24, 2006, 09:23:01 pm by rydath »

Offline GOODNIGHTdestroyer

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Re: Newbie wants to KoS too!

Reply #11 on: December 24, 2006, 09:23:17 pm
i thought he was holding the hilt of the katana.
And I am finally seeing that you were the one worth eating.

Offline rydath

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Re: Newbie wants to KoS too!

Reply #12 on: December 24, 2006, 09:29:17 pm
I like bizzare and somewhat confusing characters, (probably caused by my obsession with Guilty gear) so sometimes it's a katana, sometimes it's two katana's, sometimes it's just newspaper. It's a major reason why his weapon is held behind his back. If folks can go around shooting fireballs and stabbing people with their hair, surely I can do some creative combat origami. ;)

Offline shaheen

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Re: Newbie wants to KoS too!

Reply #13 on: December 25, 2006, 02:02:59 am
Hm. I think the animation looks pretty cool and fluid so far, however, if you're looking for a way to make it look more natural, there's only one source to go to and that's nature itself. I think you should just try and observe what the rest of your body does in that pose while doing that motion. For me, my head slightly shifts backward and away from the force of the hit's motion.

Hope you find some answers through that.

Offline Akzidenz

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Re: Newbie wants to KoS too!

Reply #14 on: December 25, 2006, 07:17:15 pm
I thought he was holding a Wii-mote with the nunchuck attached. :)
que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne

Offline rydath

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Re: Newbie wants to KoS too!

Reply #15 on: December 25, 2006, 08:24:24 pm
Khris: I'm trying your suggestion, but i can't get it to look right without shifting his whole body back with his head. I'll post what I'm getting when it ceases to be an ugly chicken dance.  :-[

Akzidenz: I was but, not in the sprite.

Offline shaheen

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Re: Newbie wants to KoS too!

Reply #16 on: December 26, 2006, 08:05:23 am
Well, here's my attempt at an edit for this:


Pretty much what I did was move the head and upper body back a tad bit, and from there I moved the other arm forward, similar to what the jacket is doing. The timing could use some work, but I think it's alright for the most part. I couldn't really get the tiny bit of motion that happens in the legs to look right, so I can't help you out there. Hope this helps.

Offline Helm

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Re: Newbie wants to KoS too!

Reply #17 on: December 26, 2006, 08:09:28 am
I'm surprized nobody has picked up on this yet, the sprite is off his center of gravity from the beginning of this thread. He's leaning backwards and is unsupported for that extent. I suggest you pull the chest a few pixels forward and provide more support with the fore leg, by moving it back a significant amount.

Offline rydath

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Re: Newbie wants to KoS too!

Reply #18 on: December 26, 2006, 08:41:01 pm
Well, here's my attempt at an edit for this:


Pretty much what I did was move the head and upper body back a tad bit, and from there I moved the other arm forward, similar to what the jacket is doing. The timing could use some work, but I think it's alright for the most part. I couldn't really get the tiny bit of motion that happens in the legs to look right, so I can't help you out there. Hope this helps.
Wow, that really does help.  :D You don't even really notice how static the legs are when the rest of the upper body is moving like that. I'll work on cleaning up my own version, now. I sincerely thank you for that illustration!

I'm surprized nobody has picked up on this yet, the sprite is off his center of gravity from the beginning of this thread. He's leaning backwards and is unsupported for that extent. I suggest you pull the chest a few pixels forward and provide more support with the fore leg, by moving it back a significant amount.

So, you think somthing more like this? (rough edit)
rather than this?

Despite what I know about it being good to keep your stance balanced in actual fighting, I rather like this position with all the weight on the back leg that I'm using. If what your saying is that he should be falling over, I disagree. I often stand in that position to see what moves can be done from there and where the weight shifts when you do such (though I admit it is difficult for me to see what i look like when I'm doing it without a mirror, or even with one when one's present). But, if you (or others out there, for that matter) really think it just looks 'wrong', I'm still open for potential changes. After all, this is my first semi-completed animation (and I mean ever, not just for the character ;P), so it's better to change now before I get to far along in my other WiPs for this char.