AuthorTopic: Robot Head  (Read 3306 times)

Offline SharpKing

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Robot Head

on: April 17, 2014, 11:24:15 pm
-> -> -> -> ->

Reference(bottom left): Here

Update 1: I think I improved the shape a bit.
Update 2: Changed some colors around and tried to do some color shapes based on a suggestion from Pixelation...I think maybe I over did it lol.
Update 3: I tried to clean up the previous version a little.  I think I have been staring at it too long at this point. X_X
Update 4: Back to try again.  This time I decided to not attempt to duplicate the reference and instead attempt my own interpretation.
Update Final: I am satisfied with the piece and it has been submitted to PJ: http://www.pixeljoint.com/pixelart/85599.htm

Thank you to all that commented and gave me help with this piece.  I think I learned a lot.  As a post mortem of sorts, I want to say that I am not sure about my decision to restrict myself to the DB16 palette.  The main reason I did so was because I have no experience with that aspect yet and wanted to limit areas I had to focus on.  Looking back it seems I may have restricted myself too much and the piece possibly suffered for it.  Perhaps a more experienced artist could have made better use of the palette.

FYI: For this image I for some reason decided to restrict myself to the DB16 palette.
« Last Edit: April 24, 2014, 04:23:02 pm by SharpKing »

Offline cels

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Re: Robot Head

Reply #1 on: April 18, 2014, 05:09:00 am
It looks kind of like you started with a dark outline and worked from there. Maybe you would have more success if you focused on the shapes rather than the lines, and really studied where the reference sketch is lighter vs darker, instead of adding highlights to fit your dark outlines.

I'm just making assumptions about your work process here, so maybe I'm way off.

Also, I would say that the challenge with the DB16 palette is to use many different colours to make up for the lack of colours. For example, there is no red, so you need to use a mix of brown, pink, orange and yellow to create red objects. In this case, I would look at alternatives to just using the grey colours.

Here's my humble edit. I'm not great at pixel placement at this scale, there may be some issues with banding.

Offline SharpKing

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Re: Robot Head

Reply #2 on: April 18, 2014, 03:57:59 pm
Next version up top.  The main issue I feel here is I felt like I really didn't know what I was doing while placing the color shapes.  It seems to look alright-ish at 1x but feels like a disaster zoomed in lol.  Assuming I am on the right track at all I think I will next need to try to clean up the shapes a bit.



Another new version up. I think I did well cleaning up the last version. I am not sure how to take it any further than this right now. I've been staring at it all day and my brain/eyes are tired X_X;
« Last Edit: April 18, 2014, 08:40:38 pm by PixelPiledriver »

Offline cels

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Re: Robot Head

Reply #3 on: April 19, 2014, 03:11:16 am
It's better.

Now, there are some areas where you're not following the reference picture at all, nor are you modifying the helmet and shading it realistically according to your own design. When dealing with complex objects like this helmet, you need to divide everything into simple shapes, and shade them accordingly.

The top of the helmet is basically kind of like 3/4 of a ring, so you should google images of metal rings and look for ones that are curved the same way as the top of this helmet. It's almost as curved as a sphere, but not quite. The face plate from the eyes to the jaw is almost cylinder-shaped, but it has a clear edge. And the jaw is basically just three metal plates fused together.

The way you've shaded the top of the helmet conflicts with the ring-like shape and also conflicts with the way the helmet is shaded in the reference pic. The reference has a border just above the eyes, which you have not included in your version, but then you need to think about what kind of edge you want instead, and look for a useful reference. Is it a sharp edge, a round edge, what?

I like that you've chosen your own colours, but you may want to look at using greys to soften certain areas. Right now you have very high saturation and very high contrast, which makes some of the edges quite ugly, and too sharp. You also have some very bright individual pixel highlights at the top of the jaw, which makes it look serrated instead of a smooth line. You may want to check out the cluster theory thread and read about the benefits of avoiding individual pixels like that. Also try to read up on anti-aliasing (AA) in pixel art. You don't always need to use AA, but when you're dealing with small objects with curves and high contrast, it's useful.

Offline wolfenoctis

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Re: Robot Head

Reply #4 on: April 19, 2014, 06:58:03 am
You also need to consider the proportions of the different elements in relation to each other more carefully, that will help a lot in making the shape recognizable at this size, an edit:

Offline SharpKing

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Re: Robot Head

Reply #5 on: April 22, 2014, 11:44:51 pm
This had me pretty frustrated so I took a break from it.  Now I am back to give it another try, this time I attempted to light it based on my own ideas.  I also adjusted the proportions.

Offline cels

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Re: Robot Head

Reply #6 on: April 24, 2014, 11:53:32 am
Remember to let people know when you've submitted your work to a gallery like PJ.

http://www.pixeljoint.com/pixelart/85599.htm

Offline SharpKing

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Re: Robot Head

Reply #7 on: April 24, 2014, 04:24:36 pm
Thanks to all who helped me on this piece.  I am satisfied with it and it has been submitted.